Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#741 User is offline   VAPOR3D 

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Posted 11 October 2020 - 12:46 PM

It does not work. The first error screen I published here before appears again and then the program is closed.

#742 User is offline   gpz 

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Posted 12 October 2020 - 03:16 AM

Could you please do some basic checks in the windows cmd.exe window, and report back the result?

cd C:\Users\Antuanium\Desktop
set USERPROFILE
REG QUERY "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders" /v Desktop

#743 User is offline   VicenteIR 

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Posted 12 October 2020 - 04:21 AM

The unstable is
Version = X1.3.1-163-g5c8ab5d1
Build = 0.0.7454.33194 (2020-05-29 18:26:28Z)

Checking of "Run at 32 bit on win64" doesn't reduce the loading time. Maybe a little - few minutes. The log of loading at 32 bit attached.
Carlo! Please look at my machine properties. Actually I'm starting to think about a new one...

Regards
Oleg

Attached File(s)



#744 User is offline   VAPOR3D 

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Posted 12 October 2020 - 01:31 PM

View Postgpz, on 12 October 2020 - 03:16 AM, said:

Could you please do some basic checks in the windows cmd.exe window, and report back the result?

cd C:\Users\Antuanium\Desktop
set USERPROFILE
REG QUERY "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders" /v Desktop



Thanks, I've tried that:

Attached File  Sin título-3.jpg (81.91K)
Number of downloads: 3

And the result is exactly the same:

Attached File  Sin título-2.jpg (73.38K)
Number of downloads: 2

WTF? sorry... :search:

#745 User is offline   Csantucci 

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Posted 15 October 2020 - 11:16 AM

Revision 78 of OR NewYear MG is available here http://www.interazio...loads/index.php .

This unofficial version has been derived from the latest official Open Rails unstable revision U2020.10.13-0651 (which does NOT include Monogame)
and from the latest official OpenRails testing revision X1.3.1-X1.3.1-236.
To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app .

The list of additional features to such unstable release present in OR NewYear MG is as follows:

- MONOGAME
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- bug fix for bad mouse pointing in full screen mode and for issues with Fast full screen-Alt-Tab mode
- Webserver operating also with IPv4 addresses, that is on external devices, by mbm_OR, cjakeman and BillC
- panto commands and animations now swapped when in rear cab
- improvements in Activity Evaluation of station stops, by mbm_OR
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- Bug fix for https://bugs.launchp...or/+bug/1877644 SPEED signals not being updated in multiplayer clients. By cesarbl
- Avoid 3D cab stuttering by a mutable shape primitive, by YoRyan
- bug fix for memory leak, see http://www.elvastowe...al-memory-leak/
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- first edition of management of ORTS_POWERKEY and ORTS_BATTERY cab controls, by Paolo
- re-introduced advanced coupling, by steamer_ctn
- faster loading of Raildriver options page, by perpetualKid
- improved TrainInfo management for TCS, hints by gpz
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing, see also http://www.elvastowe...oint-set-to-1/.





Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .


Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: ReShade 4.3.0 or older or ReShade later than 4.5.2 must be used. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Instructions for web server:
What you can do now to test it: check the general options checkbox Enable WebServer, and start OR. If you type
http://127.0.0.1:2150/index.html
in your browser of the same PC where OR runs, you'll get a web page with the OR HUD.
You can display the same page also on other PCs, or devices like an Android Smartphone or TV box, or an IPad. In this case however, within the Command prompt you must type ipconfig; you will get some lines as reply, and one of them is
IPv4 Address. . . . . . . . . . . : 192.168.1.114
So, in such case, on the browser of your external device (being in the same internal network of your PC) you will have to type
http://192.168.1.114:2150/index.html

Revision 77 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#746 User is offline   engmod 

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Posted 15 October 2020 - 07:37 PM

found the answer

#747 User is offline   HansJansen 

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Posted 19 October 2020 - 01:36 AM

Hello Carlo,

I have been looking into the possibility of running OR-NY-MG on Linux, but of course (...) that does not work out of the box. So I have tried to compile the OR_NewYear_MG project branch from source (under Window-10, to begin with) in MonoDevelop, current version downloaded last week. Eventually I succeeded and could run the result on my Windows installation. I then copied the whole package to my Linux system, and tried the same process. Alas, I did not succeed at all. I seem to not have a complete environment for MonoDevelop here; I have to delve deeper into this before I can continue my trials.

I did make notes of the problems I encountered. I include these here for you to see if there is anything you could use in your Monogame effort. Thanks for all your work on this subject, and I hope I have done something helpful!

Regards,

#748 User is offline   Csantucci 

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Posted 19 October 2020 - 02:28 AM

Hi Hans,
thank you for sharing this to us and I wish you success. There is no attachment in your post however.

#749 User is offline   perpetualKid 

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Posted 19 October 2020 - 03:53 AM

View PostHansJansen, on 19 October 2020 - 01:36 AM, said:

Hello Carlo,

I have been looking into the possibility of running OR-NY-MG on Linux, but of course (...) that does not work out of the box. So I have tried to compile the OR_NewYear_MG project branch from source (under Window-10, to begin with) in MonoDevelop, current version downloaded last week. Eventually I succeeded and could run the result on my Windows installation. I then copied the whole package to my Linux system, and tried the same process. Alas, I did not succeed at all. I seem to not have a complete environment for MonoDevelop here; I have to delve deeper into this before I can continue my trials.

I did make notes of the problems I encountered. I include these here for you to see if there is anything you could use in your Monogame effort. Thanks for all your work on this subject, and I hope I have done something helpful!

Regards,


would be interested to learn about the challenges you've seen. But as Carlo mentioned, there is no attachment.

If you are interested, the MG fork I'm working on ("Ultimate", see signature) is now running on .NET Core.
While .NET Core is fully supported on Linux (https://dotnet.microsoft.com/download), I've not done any tests for OR MG under Linux and .NET Core, and can imagine a couple areas causing issues. Still I think using .NET Core might be the right aproach for a (native) OR version under Linux.

#750 User is offline   cesarbl 

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Posted 19 October 2020 - 04:31 AM

I have OR MG running on Linux via Wine, but I spent a lot of time configuring it. .NET installation usually fails, so I had to try it several times until I succeeded. Also, I had to install Direct3D shader compiler through winetricks in order to get it working. However, once everything is set up, OR performs well.

In comparison, I have found compiling OR on Linux easier. I only installed some NuGet packages in Monodevelop, as far as I remember. I have some problems with the compiled RunActivity executable, but everything else works well both with Wine and Windows.

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  1. James Ross