New Route Editor for Open Rails Build routes without msts
#521
Posted 01 March 2016 - 03:00 PM
I do hope you take some of my suggestions, and I haven't restated some bugs...
I really do appreciate what you're doing here. I was kinda spoiled by Trainz Surveyor, and have always wanted a more intuitive route editor for MSTS...
#522
Posted 01 March 2016 - 08:03 PM
Brandon
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#523
Posted 01 March 2016 - 08:17 PM
regards,:pleasantry:
vince
#524
Posted 01 March 2016 - 08:22 PM
#525
Posted 01 March 2016 - 09:35 PM
#526
Posted 02 March 2016 - 05:10 AM
#527
Posted 02 March 2016 - 10:11 AM
Casey Jones ICRR, on 01 March 2016 - 09:35 PM, said:
Hi CJ,
There is a way to fix the error! Here: >>>===> http://msts.steam4me...end_vector.html
BUT !! . . . .
If your MSTS is installed in the default location ( ANY of the windows \programs files folders ) you will find it impossible to rebuild the database files.
Follow the instructions very carefully!
If you do not setup the rebuild run properly by deleting the correct database files (tdb,rdb. tit, rit,and all *.bk world files) it will NOT perform a successful rebuild. i.e. It will run but not rebuild but simply re-write the bad database files leaving you with the same bad data and the errors.
The rebuilder creates a new set of database files to replace the ones you deleted as part of the process. . . .providing of course that MSTS is not installed in the windows protected program file directories!
MSTS install instructions here: >>>===> http://msts.steam4me...lling_msts.html
Everything MUST be in order to be successful. Skip any steps and you will fail as the MSTS software is very. VERY picky!
regards,
vince
#528
Posted 02 March 2016 - 07:00 PM
Core functionality done, now UI and more functions ..
http://i.imgur.com/Pj0iZvT.png
#529
Posted 02 March 2016 - 07:44 PM
#530
Posted 02 March 2016 - 08:04 PM
Lindsayts, on 29 February 2016 - 07:34 PM, said:
I can't speak for route shifting. I've just noticed that when I record Lat/Lon coordinates (via screen shot) in Open Rails that going to those coordinates in the MSTS Route Editor puts me somewhere else. Close but not on the spot.
ATSF3751, on 01 March 2016 - 08:03 PM, said:
I wouldn't get too excited about it. No route representation is ever going to be really perfect, especially with MSTS and its skewed world projection. If parts of a route can remind someone who's actually been there of the location, then I think that's good enough. There comes a time when one is counting ties on Google Maps between mileposts or something... it's just not worth it, life is too short.
Casey Jones ICRR, on 01 March 2016 - 09:35 PM, said:
The most common cause of that error are track or road pieces that cross world tile boundaries at too shallow of an angle (are too long), or, occupy more than 2 world tiles. The location the Route Editor camera is at when the error appears is usually pretty close to where the problem is. It's frustrating but it is definitely possible to get all those problems cleaned up. If you are having trouble tracking down the issues, start a new thread on here and I'm sure someone can help you out.
Edit: I see you already did this. :)