The snow/ rain is currently working as always, meaning you out run it quickly and only holding still, driving slow or external view looks good,
but I'll look into that, know where it is, but not what to do about it right now.
There is a huge bunch of Open Rails screenshots on the internet and there are those this version can now produce.
Designing Weather Types has just become much faster, than changing a rgb value a bit,
recompile to check and readjust. With the build in 'Weather Editor'
matching the colors of the Skydome, Clouds & environment has become super easy.
21 new Debug keys to adjust the weather parameters and a key to dump it to the log file.
They look like this right now:
Shift +/- = Scenery Fog
Ctrl +/- = SkyFog
Ctrl+Alt +/- = Particle count
Ctrl + Ins/Del = Overcastfactor 1
Ctrl + Home/End = Overcastfactor 2
Ctrl + PgUp/PgDn = Overcastfactor 3
Ctrl + Shift Ins/Del = Scenery Fog Color R
Ctrl + Shift Home/End = Scenery Fog Color G
Ctrl + Shift PgUp/PgDn = Scenery Fog Color B
Alt + Shift Ins/Del = Sky Fog Color R
Alt + Shift Home/End = Sky Fog Color G
Alt + Shift PgUp/PgDn = Sky Fog Color B
Alt + Shift Backspace: Save Weather Parameters to Log File
Alt + Shift Arrows Snow/Rain direction
The logfile now has this section to show witch Weather textures was loaded
(0,1,2,3,4,5,6,7)
##########################################
## Exrail Weather Extension V0.1 ##
## Load Sky & Clouds Textures ##
## WeatherType = 0 ##
##########################################
And This dump when 'saving'
##########################################
## Exrail Weather Extension V0.1 ##
## Saved Weather Parameters ##
## WeatherType = 0 ##
##########################################
Weather.FogDistanceSky = 2500
Weather.FogDistanceScenery = 2000
Weather.OvercastFactor = 0,05
Weather.OvercastFactor2 = 0
Weather.OvercastFactor3 = 0
Weather.FogColorSceneryBase.R = 141
Weather.FogColorSceneryBase.G = 156
Weather.FogColorSceneryBase.B = 235
Weather.FogColorSkyBase.R = 140
Weather.FogColorSkyBase.G = 166
Weather.FogColorSkyBase.B = 255
##########################################
Been playing with gradients and switching between Skydome textures at runtime depending on the Sun height,
it works, but off cause needs to be cross-faded over an hour to be good.
Here I'm cutting out a section from a image and blurring it to creates a nice even gradient to use for the creation of a defined one in a paint program.
Conclusion: It's easy to quickly get something that looks great for the route & season, but with the Sun so dominating it's hard to make one for all season and height(longitude) And I'm already testing WeatherType Foggy if it's winter or the rest and selects between two type of parameters definitions, so the 8 weather types could be 24 specifically designed but that's to much to do now with so much changing and having to redefine them all.
Running Scandinavian routs in the winter means low Sun and orange sky from sun rise to sundown in Open Rail, there are no blue sky as in reality, I'm considering a bitmapped Sun like FS2004/FSX does it for better control, and a Userdefined Weathertype where the parmeters can be set in a text file or windows reg at least, but that's for later.
More people should jump on coding in Open Rails just for fun, the programming language is fairly easy and the framework also, I mean just tinkering with the code to see what does what,
everybody can change a number from 3 to 2 and watch the Sun go down in size or The window Text size or what ever, write your handle in a label in Open Rails Menu.exe program just to say look what I did, this is now my version. Off cause a little prior knowledge of the C family would help, but what better reason to learn than Open Rails.