Genma Saotome, on 14 March 2024 - 08:57 PM, said:
Looks damn cold. Good edit.
Don't lose the smog tho. What you have is about right for major cities in North America, let's say 1900-1945. The introduction of Natural gas for heating after WWII greatly reduced the use of coal in cities and the Clear Air Acts, starting in 1963 made more progress. That said, smog was still there, just not so much near ground level, but go up 500-800+ feet and you'd be looking right into it (a personal experience in Chicago). Massive progress by the end of the 70's as coal utilities all over built 1000 foot high smokestacks (giving eastern Canada acid rain).
Thank you, I'll do and interesting perspective, But but the good old days.
Genma Saotome, on 14 March 2024 - 08:57 PM, said:
A question about skydome size: What, if anything can be done in OR when, at various locations, you can see as far as the horizon? DM tiles can extend 100km in all directions. What you see in the sky windward at distance might take 4-10 hours to get overhead (depending on the strength of the wind) and look very, very different from what you see departing leeward.
I have my scenery view distance set to 3,500m and I think the skydome primitive was 6000m when I looked into that class, so not a issue for me, but it is very small.
I've also pushed the idea of more the one skydome in smaller or larger size for real 3D clouds back for now, it's to large a class to just take a copy of a start fiddling with as this point.
8 hours ago I was watching a video of a screen recording I made of the Foggy winter weather, and said to my self, this strong RGB green tree looks out of place in the winter,
the route is properly not providing a winter texture for it, but what about that Vegetation shader I saw and the Destatuation/brightness/contrast function I saw in Skyshader could I use that.
What is a vegetation - tracing and tracking lead me to *.sd 252 as being the flag that sends the object to the vegetation shader, and that's a very great thing, for now I can control it and adapt it to the weather:
I'll properly turn up the colors a bit again now that I got the rest implemented also.
If anyone know how to create debug keys I'm ready, my track got lost with the enums and strings in UserCommand.cs and the bridge to Menu.exe