Reworking the Dispatcher Window How could we make it more intuitive?
#51
Posted 28 August 2023 - 09:58 AM
#52
Posted 28 August 2023 - 11:37 AM
Consists without power are not shown at all. They are invisible. these maybe :
1) static units given $static in the #start field
2) Units detached from trains. These get an internal number such as S103-00. The sim knows they are static because they can be picked up bythe /static modifier to the $pickup command
Signals will also react to their presence
If you watch a locomotive with wagons $detach units, the detached items diappear even though they are present in game,
I am sure it is important to show non power units in all game modes
Rick
#53
Posted 28 August 2023 - 12:49 PM
rickloader, on 28 August 2023 - 11:37 AM, said:
1) static units given $static in the #start field
2) Units detached from trains. These get an internal number such as S103-00. The sim knows they are static because they can be picked up bythe /static modifier to the $pickup command
Signals will also react to their presence
If you watch a locomotive with wagons $detach units, the detached items diappear even though they are present in game,
That is strange, as no distinction is made in static trains in timetable mode between trains with or without power. The traintype STATIC is not used in timetable mode, but the movement state is set to AI_STATIC.
I'm sorry I cannot provide any assistence at the moment. Due to a crash of my laptop, I cannot run OR nor access the code. I am still waiting for info if repair is possible, if not I have to get myself a new laptop. Either way, it may be some weeks before I have everything fully set up and running again.
Regards,
Rob Roeterdink
#54
Posted 29 August 2023 - 11:36 AM
Sorry to hear of your laptop Rob I hope you can fix it . If not there are some used gaming laptops available that are discarded by gamers, yet very suitable for ORTS
Rick
#55
Posted 30 August 2023 - 07:43 AM
#56
Posted 31 August 2023 - 08:53 AM
R H Steele, on 30 August 2023 - 07:43 AM, said:
Hmm, that's odd. Could you please send me a logfile?
#57
Posted 31 August 2023 - 09:39 AM
#58
Posted 31 August 2023 - 12:28 PM
#59
Posted 31 August 2023 - 01:04 PM
#60
Posted 31 August 2023 - 01:43 PM