Posted 27 August 2023 - 12:20 AM
I'll try to answer, step by step:
As i understand it, time acceleration speeds up entire game session (it's clock), but not only player's train.
But i need to clarufy, that in case of timetabke's testing, when acceleration is being used, i only choose an observer train as a player's one: it stands on siding and it's path goes to the siding's dead end - for not to interfere any other trains. That's because, it's impossible to control actual train in such accelerated time speed: plus spoiled adhesion calculation (having delays), makes player train unabke to move.
Certainly, said two faults - bumping and poking (which happen occassionally, by the way) - are consequences of acceleration-caused mishandles of ai-controlled trains, so these are not timetable fsults, but things, making testing process less reliable, more faulty and harder.
2d viewer is not my idea originally: it was my dream, not formulated in words/terms, but then ive read on trello, that 2d viewer and real-time route editor are plans of ormt and hence - one of development's aims.
Real-time route editing is combination of game and editor, so you can "drive mow train along the route", fixing/modutying trackwork, planting/removing or shifting scenery objects, or working with trerrain, then - ride further.
You say "no one is going to make it for us", but we do get these windows with map already, they do work and are being developed and further improved currently, so it doesnt seem fantastic for me, to load game session without 3d viewer, but using only uotput to these map windows.
Would you tell us, why not, rick?! :)
I suppose, showdown of prerun would be better to turn on optionally, keeping opportunity to have loadscreen picture with two progress bars, as an alternative.
Thats because, such "action" can destroy concentration of player (as a train driver), distracting his attention before departure.