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Thinking out loud here, if we wanna eventually implement permanent "bar" couplings (exmaple: The Original Acela Express, steam locomotives and their tenders, etc.), which cannot be uncoupled by the player in-game, how do we communicate to the player that the coupling cannot be uncoupled?
Hello.
In order for this to work, the interpretation of the Coupling ( ) entries should be brought back together with all the parameters. Currently this (these) entries are a kind of ballast in the eng wag files. If it's included, it's good, if it's missing, it's okay. It doesn't matter what type of connector you have, they can all be solved. I once read that there were two schools of thought. One took the position that "Let's copy MSTS one-for-one". The other trend represented the position that "Let's see what MSTS is doing and do the opposite". Here, too, the second group won, as with Bouding_box.
Sincerely, Laci1959
Rear steam locomotive switch
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Coupling (
Type ( Bar )
Spring (
Stiffness ( 1E7N/m 1E6N/m )
Damping ( 2E6N/m/s 2E6N/m/s )
Break ( 5E6N 5E6N )
r0 ( 0cm 20cm )
)
CouplingHasRigidConnection ( )
Velocity ( 0.1m/s )
)
First steam locomotive switch
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Coupling (
Type ( Chain )
Spring (
Stiffness ( 1E7N/m 1E6N/m )
Damping ( 1E6N/m/s 2E6N/m/s )
Break ( 1.1E8N 5E8N )
r0 ( 0cm 20cm )
)
CouplingHasRigidConnection ( )
Velocity ( 0.1m/s )
)
Ps. Peter started programming an animated Coupling but unfortunately did not finish it. I experimented with it not long ago but then gave up.