Very Short Line RR Pictures from somewhere in the Mid West.
#301
Posted 08 March 2023 - 08:10 AM
Z-Fighting..Not heard of the term, glad to learn it, because I've been seeing a lot of that in the regular OR 1.5.1 which is very disturbing to say the least. I tried monogame some time back but wasn't impressed due to lousy frame rates. This fix is very attractive to me, though; I forget- where do I get a copy of MG?
#303
#304
Posted 08 March 2023 - 10:16 AM
#305
Posted 08 March 2023 - 12:14 PM
steved, on 08 March 2023 - 10:16 AM, said:
It does that to me too but it's safe.
OK. I grabbed it.
Hmm...that fixes the Clash of the Z's. ( Yes, some of my polygon sandwiches have been positioned very closely to one another.) (Is that what's known as "Z Clipping"?)
But again, frame rates suffer, but not as badly as before. As long as they stay above 24 it's OK. I need to know more about the shader.ini thingy's. Got some homework to do.
At any rate, the flashing is cured. These critturs were notorious flashers with the opened cab windows showing behind the side walls visible with OR v1.5.1. I very much appreciate that!
Randy, I was hoping that your night textures might work with MG, but alas, no.
#307
#308
Posted 08 March 2023 - 12:55 PM
Here are the settings I use.
https://i.imgur.com/0FgLAy4.jpg
Randy
https://i.imgur.com/0FgLAy4.jpg
Randy