Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#1501 User is offline   steved 

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Posted 06 March 2023 - 06:26 AM

View PostCsantucci, on 05 March 2023 - 11:55 PM, said:

Yes, that's a credit which belongs to James, as I wrote in the presentation of rev. 139.



Well then, to Mr. Ross I raise a cold one http://www.elvastower.com/forums/public/style_emoticons/default/drinks.gif Hip hip hooray!
This is a yuge improvement.
At least to me.

Randy

#1502 User is offline   scottb613 

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Posted 07 March 2023 - 06:10 AM

Hi Folks,

Z-Fighting improvements - NICELY DONE - much better!

:sign_thanks:

Regards,
Scott

#1503 User is offline   alteo80 

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Posted 07 March 2023 - 12:59 PM

hello, since version 137, and the change of format from fx to mgfx, I no longer have the possibility of modifying the skyshader files, to correct a defect, see the asw site (french openrails) https://forum.activi...=185602#p185602 without the possibility of modifying these mgfx files, the adventure is over for me. thank you carlo

#1504 User is offline   BB22210 

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Posted 07 March 2023 - 01:26 PM

View Postalteo80, on 07 March 2023 - 12:59 PM, said:

hello, since version 137, and the change of format from fx to mgfx, I no longer have the possibility of modifying the skyshader files, to correct a defect, see the asw site (french openrails) https://forum.activi...=185602#p185602 without the possibility of modifying these mgfx files, the adventure is over for me. thank you carlo

not sure people will be able to connect to this forum and people need to understand french.
Graphically what added value brings this new version of ORMG ?

#1505 User is offline   Csantucci 

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Posted 07 March 2023 - 01:47 PM

View Postalteo80, on 07 March 2023 - 12:59 PM, said:

hello, since version 137, and the change of format from fx to mgfx, I no longer have the possibility of modifying the skyshader files, to correct a defect, see the asw site (french openrails) https://forum.activi...=185602#p185602 without the possibility of modifying these mgfx files, the adventure is over for me. thank you carlo

You can propose your modifications to skyshader.fx here, and if they are considered valid, they could be included in OR.

#1506 User is offline   alteo80 

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Posted 07 March 2023 - 02:03 PM

good evening thank you for your answer carlo, bb22210, for me the interesting graphic improvements are the correction of the z fighting (good for the mountains on the maurienne :) )and the improvement of the dusk dawn effects. Have a good evening.

#1507 User is offline   alteo80 

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Posted 08 March 2023 - 01:36 PM

View PostCsantucci, on 07 March 2023 - 01:47 PM, said:

You can propose your modifications to skyshader.fx here, and if they are considered valid, they could be included in OR.


Good evening, I am not at the origin of this fix so I cannot propose it.

#1508 User is offline   Aldarion 

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Posted 12 March 2023 - 12:48 PM

I just noticed I dont have acess to the timetable editor on the Tool's menu on the current v.139

#1509 User is offline   Csantucci 

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Posted 12 March 2023 - 11:54 PM

View PostAldarion, on 12 March 2023 - 12:48 PM, said:

I just noticed I dont have acess to the timetable editor on the Tool's menu on the current v.139

Yes, I forgot that. I'ĺl add it again in next release.

#1510 User is offline   Csantucci 

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Posted 26 March 2023 - 12:13 PM

Revision 140.5 of OR NewYear MG is available here http://www.interazio...loads/index.php

RELEASE NOTES
This unofficial version has been derived from the latest official Testing release T1.5.1-351,
plus some of the features already present in the Unstable release.

This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- max fog distance increased to 300 km
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see http://www.elvastowe...post__p__273496
- Various fixes related to reversals and couplings, see e.g. http://www.elvastowe...post__p__277369
- Insert cabview controls in side views of 2D cabs, see http://www.elvastowe...ews-of-2d-cabs/
- workaround for http://www.elvastowe...post__p__278074
- "ORNYMG only" option tab, including all option checkboxes available only in ORNYMG
- kept Locomotive() TCS script hook
- kept various options in ORNYMG only tab
- add PERCENT UoM to ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- add cabview controls ODOMETER_UP and ODOMETER_DOWN
- Improvements in sky color and in other environment areas, by DR-Aeronautics
- multiple preset viewpoints for 3D cabs, see http://www.elvastowe...ts-for-3d-cabs/
- fix crash when reinitializing EOTs on a carless train
- keyboard commands for Overcharge and Quick Release, by cesarBLG
- allow for .sms sound specific for AI trains. see http://www.elvastowe...post__p__295008
- NEW: fix ORNYMG bug preventing some tools to appear in the menu
- NEW: Allow definition of side view cab controls in a separate compound block, see http://www.elvastowe...post__p__295207
- NEW: enable modifying and compiling the .fx shader files, see http://www.elvastowe...post__p__295571
- NEW: ORNYMG bug fix for ReShade no more working, see http://www.elvastowe...post__p__295708
- NEW: fix procedure to modify and compile .fx shader files
- features which are present in Unstable release or on Github but not yet in the publicly available testing release:
- Unify Raildriver code implementation, by cesarBLG; includes management of external devices different from Raildriver, plus two minor RD code fixes (PR #757)
- NEW: Refine sunrise and sunset, by James Ross (PR #767)
- NEW: Refactored garbage generators (improves performance and memory management), by gpz (PR #813)
- NEW: Bug fix for https://bugs.launchp...or/+bug/2013969 Crash after uncoupling player loco of a train with EOT (PR #814)
- NEW: Bug fix for https://bugs.launchp...or/+bug/2014992 EOT can't be dismounted after train reversal (PR #816)



Info about content of the various PR to the Unstable release can be found here
https://github.com/o...openrails/pulls

The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+

NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 139 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

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  1. Hannes44