Revision 140.5 of OR NewYear MG is available here
http://www.interazio...loads/index.php
RELEASE NOTES
This unofficial version has been derived from the latest official Testing release T1.5.1-351,
plus some of the features already present in the Unstable release.
This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- option to skip saving commands (reduces save time on long activities), see
http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- track gauge can be changed over the whole route, see
http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for
https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for
http://www.elvastowe...-brakes-in-hud/
- bug fix for
http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- commands to selectively throw facing or trailing switches, see
http://www.elvastowe...post__p__270291
- preliminary bug fix for
http://www.elvastowe...timetable-mode/
- max fog distance increased to 300 km
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see
http://www.elvastowe...post__p__273496
- Various fixes related to reversals and couplings, see e.g.
http://www.elvastowe...post__p__277369
- Insert cabview controls in side views of 2D cabs, see
http://www.elvastowe...ews-of-2d-cabs/
- workaround for
http://www.elvastowe...post__p__278074
- "ORNYMG only" option tab, including all option checkboxes available only in ORNYMG
- kept Locomotive() TCS script hook
- kept various options in ORNYMG only tab
- add PERCENT UoM to ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- add cabview controls ODOMETER_UP and ODOMETER_DOWN
- Improvements in sky color and in other environment areas, by DR-Aeronautics
- multiple preset viewpoints for 3D cabs, see
http://www.elvastowe...ts-for-3d-cabs/
- fix crash when reinitializing EOTs on a carless train
- keyboard commands for Overcharge and Quick Release, by cesarBLG
- allow for .sms sound specific for AI trains. see
http://www.elvastowe...post__p__295008
- NEW: fix ORNYMG bug preventing some tools to appear in the menu
- NEW: Allow definition of side view cab controls in a separate compound block, see
http://www.elvastowe...post__p__295207
- NEW: enable modifying and compiling the .fx shader files, see
http://www.elvastowe...post__p__295571
- NEW: ORNYMG bug fix for ReShade no more working, see
http://www.elvastowe...post__p__295708
- NEW: fix procedure to modify and compile .fx shader files
- features which are present in Unstable release or on Github but not yet in the publicly available testing release:
- Unify Raildriver code implementation, by cesarBLG; includes management of external devices different from Raildriver, plus two minor RD code fixes (PR #757)
- NEW: Refine sunrise and sunset, by James Ross (PR #767)
- NEW: Refactored garbage generators (improves performance and memory management), by gpz (PR #813)
- NEW: Bug fix for
https://bugs.launchp...or/+bug/2013969 Crash after uncoupling player loco of a train with EOT (PR #814)
- NEW: Bug fix for
https://bugs.launchp...or/+bug/2014992 EOT can't be dismounted after train reversal (PR #816)
Info about content of the various PR to the Unstable release can be found here
https://github.com/o...openrails/pulls
The Monogame related code intentionally coincides only partly with the code of the OR official testing version.
Instructions and additional files to use the AWS TCS are available here
http://www.elvastowe...post__p__255510 .
Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.
When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+
NOTE: See here
http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.
When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.
It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.
Revision 139 can still be downloaded from here
http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .