When I switch player train to another one having the same player engine type as the player train's original one, the train brake is not shown.
A short look at the code shows that recently added flags, like TrainBrakeFitted (which is checked before showing player train data), aren't copied from one loco instance to the other in the Copy() method.
Page 1 of 1
New player trains don't show train brakes in HUD
Page 1 of 1