OR NewYear MG
#501
Posted 29 February 2020 - 07:45 AM
Bloody brilliant work on the external HUD access to the sim...
This is from my iPad in both portrait and landscape...
IMG_2559.jpg (340.73K)
Number of downloads: 13
IMG_2560.jpg (338.74K)
Number of downloads: 7
Might fit a little better if we shrunk the title - - - oh no - - - the pain in the ash is back with his "helpful" suggestions again... (in this day and age - with what we see spewed all over the news - "ash" is censored here - LOL - it's an official name for donkey)
:)
Ideally - if we could have your HUD and the full Track Monitor on the same page - it would be perfect...
The button labels don't have reverse text to make it visible...
One other suggestion - perhaps it's time we swap keys between the [F5] and [Ctrl F5] - as I think most are unaware of your fantastic new HUD... I see many screenshots with the old [F5] HUD showing - and honestly - yours is vastly superior I couldn't imagine using the old one except for DEBUG purposes...
Nice work - sir...
Regards,
Scott
#502
Posted 29 February 2020 - 09:28 AM
I have found the culprit for the FPS reduction in a change I did between Rev. 49 and Rev. 50. I have now reverted the change in Rev. 54.1, which is downloadable from the usual site. It is suggested not to check the "Fast full screen-alt-tab" option for better FPS.
#503
Posted 29 February 2020 - 11:18 AM
scottb613, on 29 February 2020 - 07:45 AM, said:
Bloody brilliant work on the external HUD access to the sim...
This is from my iPad in both portrait and landscape...
IMG_2559.jpg
IMG_2560.jpg
Might fit a little better if we shrunk the title - - - oh no - - - the pain in the ash is back with his "helpful" suggestions again... (in this day and age - with what we see spewed all over the news - "ash" is censored here - LOL - it's an official name for donkey)
:)
Ideally - if we could have your HUD and the full Track Monitor on the same page - it would be perfect...
The button labels don't have reverse text to make it visible...
One other suggestion - perhaps it's time we swap keys between the [F5] and [Ctrl F5] - as I think most are unaware of your fantastic new HUD... I see many screenshots with the old [F5] HUD showing - and honestly - yours is vastly superior I couldn't imagine using the old one except for DEBUG purposes...
Nice work - sir...
Regards,
Scott
Scott,
It would be really cool if we could drag all of the heads up stuff around to an other monitor. Undock them as it were.
Same for TSRE.
For those of us that use more than one monitor, of course.
Steve
#504
Posted 29 February 2020 - 11:30 AM
Csantucci, on 29 February 2020 - 09:28 AM, said:
I have found the culprit for the FPS reduction in a change I did between Rev. 49 and Rev. 50. I have now reverted the change in Rev. 54.1, which is downloadable from the usual site. It is suggested not to check the "Fast full screen-alt-tab" option for better FPS.
Hi Carlo,
Good point...
Regards,
Scott
#505
Posted 29 February 2020 - 11:37 AM
steved, on 29 February 2020 - 11:18 AM, said:
It would be really cool if we could drag all of the heads up stuff around to an other monitor. Undock them as it were.
Same for TSRE.
For those of us that use more than one monitor, of course.
Steve
Hi Steve,
Yep - concur...
You can use this feature to kind of emulate that - just use the local loopback interface on the PC you are running ORTS on - open multiple web browser screens for each function you want displayed... I used to have a program that remember positions of windows and could strip the borders off widows - can’t think of the name of it at the moment... This seems like it’s still very much a workin progress but it seems to have immense potential...
Local Loopback Interface:
http://127.0.0.1:2150/index.html
Regards,
Scott
#506
Posted 04 March 2020 - 12:36 AM
Csantucci, on 29 February 2020 - 09:28 AM, said:
For smartphones the switch from TDW to TM could be done moving the finger to the left or to the right, which is quite a standard way of switching page on those devices.
#507
Posted 14 March 2020 - 01:36 AM
Instructions for web server:
What you can do now to test it: check the general options checkbox Enable WebServer, and start OR. If you type
http://127.0.0.1:2150/index.html
in your browser of the same PC where OR runs, you'll get a web page with the OR HUD.
You can display the same page also on other PCs, or devices like an Android Smartphone or TV box, or an IPad. In this case however, within the Command prompt you must type ipconfig; you will get some lines as reply, and one of them is
IPv4 Address. . . . . . . . . . . : 192.168.1.114
So, in such case, on the browser of your external device (being in the same internal network of your PC) you will have to type
http://192.168.1.114:2150/index.html
Revision 55 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with unstable rel. U2020.02.19-0151 of the official OR, which already includes Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app . It is also aligned with testing version X1.3.1-123.
The list of additional features to such unstable release present in OR NewYear MG is as follows:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- added translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- 32bit running set as default, to avoid 64 bit shakings and flickerings
- inserted extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- set Simple Control and Physics option as default
- bug fix for https://bugs.launchp...or/+bug/1858298 Sound problems when viewer not created in initial conditions
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- bug fix for bad mouse pointing in full screen mode and for issues with Fast full screen-Alt-Tab mode
- allow display of special characters in web client, by mbm_OR
- support for AWS TCS scripts, see https://blueprints.l...-of-tcs-scripts : enable AWS TCS
- NEW: further improvements and additions to WebServer, including Train Driving Info, by mbm_OR
- NEW: further additions to support of TCS scripts, see https://blueprints.l...-of-tcs-scripts : enable SCMT+RSC TCS script
- NEW: panto commands and animations now swapped when in rear cab, see https://bugs.launchp...or/+bug/1867782
Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .
When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+
NOTE: ReShade 4.3.0 or older or ReShade 4.5.2 must be used, or ReShade 4.5.2. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.
When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.
It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.
Revision 54.1 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .
#508
Posted 14 March 2020 - 08:28 AM
I have tested last version, specific WebServer.
When i logon on other pc, and to to API/HUD/… On the machine with Openrails, there is automatic open of HUD scroll window.
And it dont close until you close pages of API Webserver system.
Can this be solved please ?
#509
Posted 14 March 2020 - 09:00 AM
Quote
Does this option refer to Steam and Diesel operation - or just steam?
Attached File(s)
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bandicam 2020-03-14 09-59-18-456.jpg (183.18K)
Number of downloads: 5
#510
Posted 14 March 2020 - 03:01 PM
R H Steele, on 14 March 2020 - 09:00 AM, said:
Any further correspondence on this option should be in the relevant thread to ensure that this thread does not become cluttered.