Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#351 User is offline   Csantucci 

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Posted 14 December 2019 - 12:10 AM

Thanks for the interesting analysis. Some comments:
- the exit message, which randomly appears also in the testing versions of OR, is not a problem;
- I wonder if you have disabled multisampling in the unstable and ORMGNY editions, as I see frame rates which are almost the double than those of the testing edition;
- the fact that FPS lower after 1-2 minutes of run might IMHO not be an issue: it may be caused either by AI trains entering the game or, more likely, by additional tiles loaded, especially in the case where the starting point is at an extreme of the route. To verify this you could check the number of tiles in the Debug HUD, and see if they increase when you get the FPS reduction
- the fact that the updater process is more active in the MG versions can be explained by the higher FPS (the higher FPS being explained by a more efficient use of the GPU in the MG versions)
- what makes me feel uncomfortable is that FPS are lower in the ORMGNY editions than in the unstable edition; they are both based on MG and are very similar; I will study if there a simple way to add ORMGNY features to the unstable edition and see which one impacts FPS.

#352 User is offline   Csantucci 

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Posted 14 December 2019 - 03:09 AM

Rel. 45 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with unstable rel. U2019.12.10-1721 of the official OR, which does include Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app

The list of additional features to such unstable release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true optional 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (by perpetualKid, with some small tailoring by myself)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- added translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- Train Driving Info window may be translated in other languages (done for Italian), by mbm_OR
- 32bit running set as default, to avoid 64 bit shakings and flickerings
- inserted extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- NEW: corrected bug blocking motion of pickup items (water columns and coal towers)
- NEW: set Simple Control and Physics option as default.


When running on Win64, if the player privileges having more than 4GB of memory available, he will uncheck the related option checkbox; if instead he prefers to avoid unneeded train shaking, he will check the box (which is default) and will have only a maximum of 4GB memory available. In this second case RunActivity32.exe is run. Note that this hopefully is only a temporary solution.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: ReShade 4.3.0 or older must be used. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Release 44.2 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#353 User is offline   Csantucci 

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Posted 22 December 2019 - 08:14 AM

Rel. 46 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with unstable rel. U2019.12.21-2121 (which is the most recent as of now) of the official OR, which does include Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app

The list of additional features to such unstable release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true optional 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (by perpetualKid, with some small tailoring by myself)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- added translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- Train Driving Info window may be translated in other languages (done for Italian), by mbm_OR
- 32bit running set as default, to avoid 64 bit shakings and flickerings
- inserted extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- set Simple Control and Physics option as default
- NEW: fixed bug https://bugs.launchp...or/+bug/1857203 thread safety problem with EventHandlers (by dennisat)


When running on Win64, if the player privileges having more than 4GB of memory available, he will uncheck the related option checkbox; if instead he prefers to avoid unneeded train shaking, he will check the box (which is default) and will have only a maximum of 4GB memory available. In this second case RunActivity32.exe is run. Note that this hopefully is only a temporary solution.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: ReShade 4.3.0 or older must be used. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Release 45 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#354 User is offline   Csantucci 

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Posted 23 December 2019 - 01:49 AM

Rel. 46.1 available, including bug fix for http://www.elvastowe...post__p__232582 .

#355 User is offline   hugoakio 

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Posted 23 December 2019 - 03:44 AM

I'm experimenting some trouble in sound using MG version (I downloaded U2019.12.21-2121 rev.46).
I'm using a stream that are triggered by curve force initiating a flange noise sound. But When I notch up (idle to 8) in my GE AC4400, while in the area of flange noise I don't have the engine sound.

Here's some points:
- Deleting the curve force stream, engine sound backs to work normally.
- in the "regular" version of OR (non MG) my .sms works perfectly.
- in straight rails .sms works perfectly.

I'm sending the .sms (in txt format) and the log.

Thank you!

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#356 User is offline   Csantucci 

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Posted 23 December 2019 - 03:54 AM

I'd suggest you first to add the missing sound file that floods the logfile with warning messages. That can cause problems.

P.S.: can you try the preceding release, that is #45?

#357 User is offline   hugoakio 

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Posted 23 December 2019 - 08:01 AM

View PostCsantucci, on 23 December 2019 - 03:54 AM, said:

I'd suggest you first to add the missing sound file that floods the logfile with warning messages. That can cause problems.

P.S.: can you try the preceding release, that is #45?


I tried again, this time after correct some mistakes on missing files, but the problem persist.
I only tested rev.46, it's my first time using MG.

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#358 User is offline   Csantucci 

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Posted 23 December 2019 - 08:19 AM

Thanks for feedback.
In rev. 46 there was a change in sound management, therefore it is of some importance that you try with rev. 45, to understand what is occurring.
You can download rev. 45 here http://interazioni-e...G_oldrecent.zip .

#359 User is offline   hugoakio 

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Posted 23 December 2019 - 05:37 PM

View PostCsantucci, on 23 December 2019 - 08:19 AM, said:

Thanks for feedback.
In rev. 46 there was a change in sound management, therefore it is of some importance that you try with rev. 45, to understand what is occurring.
You can download rev. 45 here http://interazioni-e...G_oldrecent.zip .


Csantucci, first of all, thank you for your help. That's a good reason for the success of OR.
I try the rev.45 several times today. I did not have any problem with the engine sound.

I experienced one crash in maybe 2 hours of simulation.
I had a problem trying Reshade 4.3 and 4.1.. Once i try to initiate the game, a white screen appears and the game crash

#360 User is offline   Csantucci 

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Posted 24 December 2019 - 07:19 AM

i have generated a new sub-revision, that is 46.2, which can be downloaded from the usual link.
The thread safety problem is now managed with couples of try-catch.
hugoaktio, when you have time could you please download such sub-revision and check if your problem of disappearing sounds has been disappeared? (no pun intended...)

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