Will there be a feature for up and down mouse movement? This is lacking, as you can only move right or left with mouse.
New Route Editor for Open Rails Build routes without msts
#642
Posted 26 May 2016 - 06:02 AM
#643
Posted 26 May 2016 - 06:37 AM
[quote name='Goku' timestamp='1464271328' post='203106']
You can move up/down too.
[/quote
Not for me. When I move lets say a road object I don't have mouse control for up down movement.I do have control for numberpad..
You can move up/down too.
[/quote
Not for me. When I move lets say a road object I don't have mouse control for up down movement.I do have control for numberpad..
#644
Posted 03 June 2016 - 08:27 AM
Is there or will there ever be a reasonably simple manual - text or otherwise - for the new OR route editor . I personally am still having many problems trying to find - what does what . I'm not asking about a large manual , just something like the F1 keyboard help in OR . It wouldn't have to be in the Editor , just a text file would be great .
Maybe I'm just a " Paint by Number " guy.
Thanx for any and all considerations .
Maybe I'm just a " Paint by Number " guy.
Thanx for any and all considerations .
#645
Posted 04 June 2016 - 07:47 AM
Hello.
I discover and I tried TSRE (release 0.613) for the first time today.
Vraiment bien conçu! Les informations sont bien distribuées sur l'écran de création d'itinéraires. Bravo!
Before to start for several days of holidays, I need to say 'THANK YOU MISTER GOKU'.
I am gratefull and I hope a great success for this software.
Thank you
I discover and I tried TSRE (release 0.613) for the first time today.
Vraiment bien conçu! Les informations sont bien distribuées sur l'écran de création d'itinéraires. Bravo!
Before to start for several days of holidays, I need to say 'THANK YOU MISTER GOKU'.
I am gratefull and I hope a great success for this software.
Thank you
#646
Posted 08 June 2016 - 01:35 PM
I managed to build my app NATIVE linux. :)
http://i.imgur.com/RPxG7Rd.jpg
http://i.imgur.com/ZwD8CX8.png
First I managed to build 64 bit version for Windows. I had to fix some bugs related to new compiler. It turns out that fixed version is compatible with linux.
Linux version will require all file and folder names has lowercase names. It is because bad quality of most msts addons. For example in .s file is TEXTURE.ACE, but on disk is Texture.ACE. To fix this issue my program always looks for lowercase names.
Example script for change all filenames lowercase:
rename 's!/([^/]*/?)$!\L/$1!' **/* (require run several times).
http://i.imgur.com/RPxG7Rd.jpg
http://i.imgur.com/ZwD8CX8.png
First I managed to build 64 bit version for Windows. I had to fix some bugs related to new compiler. It turns out that fixed version is compatible with linux.
Linux version will require all file and folder names has lowercase names. It is because bad quality of most msts addons. For example in .s file is TEXTURE.ACE, but on disk is Texture.ACE. To fix this issue my program always looks for lowercase names.
Example script for change all filenames lowercase:
rename 's!/([^/]*/?)$!\L/$1!' **/* (require run several times).
#648
Posted 08 June 2016 - 02:46 PM
#649
Posted 08 June 2016 - 03:22 PM
I am still encountering the problem, even with version 0.613, where attempting to load a route into the editor causes it to lock up, and crash.