Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#661 User is offline   Genma Saotome 

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Posted 13 June 2016 - 09:35 PM

Guys, don't you think pushing Goku for/against two clicks is rather trivial? That perhaps some documentation might be more important? Or finishing incomplete features?

Let's see some serious feedback for a change.

#662 User is offline   copperpen 

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Posted 14 June 2016 - 12:31 AM

View PostKazareh, on 13 June 2016 - 02:33 PM, said:

I'd say put the option in there for those that are used to double clicking, I've tried countless times to double click the routes to no avail, it's more or less a computer standard nowadays.


It has been a computer standard ever since Windows first arrived on the scene, but it has always had an option to change to single click.

#663 User is offline   Csantucci 

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Posted 14 June 2016 - 02:17 AM

View PostGenma Saotome, on 13 June 2016 - 09:35 PM, said:

Guys, don't you think pushing Goku for/against two clicks is rather trivial? That perhaps some documentation might be more important? Or finishing incomplete features?

Let's see some serious feedback for a change.

:I-Agree:

#664 User is offline   Goku 

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Posted 14 June 2016 - 02:25 AM

View PostGenma Saotome, on 13 June 2016 - 09:35 PM, said:

That perhaps some documentation might be more important?

I don't have free time for making documentation now, but lots of people asks for it. So, maybe someone wants to pay for it and I will do it in 'no free' time? (someone asked for source code, so I can do it extra too)

---------
Please test the new builds. Now default version is 64 bit. I had some issues with new compiler and I don't know if there are some new bugs ..
http://koniec.org/ts...RE5_v0.6132.zip


#665 User is offline   cnw_fan 

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Posted 14 June 2016 - 03:51 AM

View PostGenma Saotome, on 13 June 2016 - 09:35 PM, said:

Guys, don't you think pushing Goku for/against two clicks is rather trivial? That perhaps some documentation might be more important? Or finishing incomplete features?

Let's see some serious feedback for a change.

My intent on my asking for double clicking was NOT to have a for/against debate about double clicking/two clicks was just merely a suggestion not pushing after all I know its up to him on what gets done etc. Sorry for asking about it did not expect this to happen*sigh* anyway I can live with two clicks.

I agree more documentation is needed, for example -I just found out a while back that you can use your world positions and your marker file can jump to the proper place you need to do editing.

I tried out 6131 and markers will not load,crashes editor to desktop settings are ok.

#666 User is offline   Goku 

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Posted 14 June 2016 - 04:07 AM

View Postcnw_fan, on 14 June 2016 - 03:51 AM, said:

I tried out 6131 and markers will not load,crashes editor to desktop settings are ok.

Did you tried both 32 and 64 bit versions?

#667 User is offline   cnw_fan 

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Posted 14 June 2016 - 04:14 AM

View PostGoku, on 14 June 2016 - 04:07 AM, said:

Did you tried both 32 and 64 bit versions?

Sure did the 64 bit version only has sky here when route should have terrain/track. unless im over looking something! (assuming thats the x32 )

#668 User is offline   copperpen 

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Posted 14 June 2016 - 04:15 AM

I have loaded markers for two of my own routes with no problems. If a route has no markers and the option is selected, the program crashes to desktop.

For me, the x32 version only displays pale blue and no route information, the other one which I assume is the 64 bit is fine.

#669 User is offline   cnw_fan 

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Posted 14 June 2016 - 04:18 AM

View Postcopperpen, on 14 June 2016 - 04:15 AM, said:

I have loaded markers for two of my own routes with no problems. If a route has no markers and the option is selected, the program crashes to desktop.

Thanks, all my routes have markers however so I don't understand why it would crash.

#670 User is offline   superheatedsteam 

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Posted 14 June 2016 - 04:19 AM

Goku,

After I lay a piece of track and rotate it, how do I find what gradient the track is?

Cheers,

Marek.

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