New Route Editor for Open Rails Build routes without msts
#681
Posted 14 June 2016 - 01:11 PM
?? I was thinking you used terrain tools months ago.
#682
Posted 14 June 2016 - 01:15 PM
Thanks for adding the gradient tool, I was wondering if that will be for road objects as well?
#684
Posted 14 June 2016 - 02:46 PM
sorry my noob question but
how i can ad buildings and other objects to put on the map,i dont find the keywords related to that.
i just see strange keywords diferent drom msts editor and tools.
http://i.imgur.com/yByetYK.png
df
how i can ad buildings and other objects to put on the map,i dont find the keywords related to that.
i just see strange keywords diferent drom msts editor and tools.
http://i.imgur.com/yByetYK.png
df
#685
Posted 14 June 2016 - 03:50 PM
Goku, on 14 June 2016 - 01:11 PM, said:
?? I was thinking you used terrain tools months ago.
I tried months ago w/o success.
What I want to see is how well it works on very small areas. Over in RE, when you have a road shape that's on a grade and you press the Y key to adjust the underlying terrain it leaves you with a fair bit dirt poking up thru the pavement -- same z value. You have to go and edit a bunch of individual vertex points, one by one, to push the dirt back down under the road surface. That's the sort of work I want to test with your editor.
I'm looking forward to the next version -- it's got the detail parameter values for track and road shapes right?
#686
Posted 14 June 2016 - 05:53 PM
cnw_fan, on 14 June 2016 - 03:51 AM, said:
My intent on my asking for double clicking was NOT to have a for/against debate about double clicking/two clicks was just merely a suggestion not pushing after all I know its up to him on what gets done etc. Sorry for asking about it did not expect this to happen*sigh* anyway I can live with two clicks.
Unless a developer is writing software solely for himself, he won't know what his users want unless they tell him. There's nothing wrong with Todd's request.
As it happens, there are published standards for how users should be able to expect all Windows software to behave. Microsoft has devised and evolved these standards over the years. Sometimes they violate their own standards in their own software, but that's another discussion.
The double-click Todd suggested is definitely an appropriate recommendation for the Route list box. It's a shortcut—for those who choose to use it. Power users like shortcuts. It also doesn't mean that single-clicking and then clicking the Load button goes away. The best approach for most users is to allow both and let the user choose which method to use. Much of the Windows interface has worked this way for the past 25 years. It would also take only one line of code to implement double-clicking on the list box to load a route, so it isn't a terrible burden for the developer to implement.
Keep up the great work, Goku!
#687
Posted 15 June 2016 - 05:25 AM
#688
Posted 15 June 2016 - 05:50 AM
Please help me in sorting out this issue...Markers only are visible....32 bit newest version...
Attached File(s)
-
Capture.JPG (80.15K)
Number of downloads: 25
#689
Posted 15 June 2016 - 07:20 AM
Works with other routes? If so, my guess is that this route has no or unsupported terrain. Only 2048x2048 m terrain is supported.
#690
Posted 15 June 2016 - 07:33 AM
Goku, on 15 June 2016 - 07:20 AM, said:
Works with other routes? If so, my guess is that this route has no or unsupported terrain. Only 2048x2048 m terrain is supported.
1) Yes.
2) This is a new route...Very first beginning...I have created a new route...It opens with default settings...No problem...But when I copy a new marker file in .kml format and rename it in the route name, this happens.