Updating past models for Open Rails A heads up for anyone interested
#11
Posted 03 October 2014 - 02:55 PM
#12
Posted 03 October 2014 - 03:05 PM
dforrest, on 03 October 2014 - 02:55 PM, said:
No, I understand that fully, I'm asking you if you have tried placing a route of your choice in the same installation as the coals to newcastle routes. If I understand the instructions at coals to newcastle correctly it should be possible.
Edit: Just tried it myself, copied the Czech route Dvoukolejka into the same folder as the Burrinjuck route and ran a brief explore act, seems to work OK.
#13
Posted 03 October 2014 - 04:15 PM
There is no main Sound folder in the OR Coals to Newcastle route installs.
There are no MSTS default loco folders in the OR Coals to Newcastle route installs.
#14
Posted 04 October 2014 - 12:30 PM
Can't wait for the OR WP Mikados. :)
#15
Posted 04 October 2014 - 02:22 PM
I submitted the WP GS-64's earlier today and I see now that they are available in the file library as well... I'm now in the process of working on the WP 4-8-2's, which I never released in an OR "beta", but I think I'll be uploading those yet this weekend if all goes well. I'm probably leaning toward updating the WP Mikados next, so you may not have that long to wait for them :D
Derek
#16
Posted 04 October 2014 - 02:34 PM
dforrest, on 03 October 2014 - 02:09 PM, said:
I'm in the process of "evaluating the feasibility" of making a standalone version of the Salinas Valley when release time rolls around for it, and heard some talk of the ORTS team wanting a standalone version of my Timesaver route as well. Cuesta Grade will come with 1 activity which doesn't rely on default stock, but still relies on default Ingame.sms sounds / track sounds. Currently I'm researching how to make a standalone American track soundset for OpenRails and have gathered some recordings.
As for the standalone ORTS locomotives, great work! I've been entrenched with Route Editing as of late so I haven't had a chance to take 'em out for a spin, but given that the Coast Sub got a big update lately I might take a GS2 out for a spin!
#17
Posted 05 October 2014 - 02:51 PM
#18
Posted 05 October 2014 - 04:54 PM
I've been in the process of reworking the little WP 0-6-0 switchers today, which has been pretty involved but seems to be turning out well so far... Since these utilized a "crew car" I've had to go back and change the sizes and main pivot locations to get the coupling distances correct without it, which is always time consuming. But, I've finally been able to do something I always wished I could do before, which is to light the switchmans lantern on the tender at night lol. Of course that wouldn't work in MSTS since it wouldn't display lights through alpha surfaces which the lantern had for the globe, but since OR can handle this I couldn't resist adding it in now. It's a tiny thing I know, but for me it's really been fun to be able to do that now lol.
#19
Posted 05 October 2014 - 07:30 PM
Thanks!
#20
Posted 05 October 2014 - 10:11 PM