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3D Cabs Rate Topic: -----

#761 User is offline   VAPOR3D 

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Posted 18 December 2023 - 09:49 AM

Good. Well, I downloaded and installed the official version 1.5.1 and everything works, so this is a bug of the New Year. It was driving me crazy! Hopefully it will be fixed soon....

#762 User is offline   VAPOR3D 

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Posted 18 December 2023 - 09:58 AM

Well, not quite. Switching cabs works but the freightanim still won't load.

#763 User is offline   VAPOR3D 

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Posted 18 December 2023 - 11:17 AM

Well, the "problem" with the FreightAnim, solved. It turns out that I was working on a file of the same name but in another folder. Consequence of having so many files open in Notepad++. :pleasantry:

However, the "problem" with the change of cabins is still the same. It is very curious that in some engines it works perfectly (in NY Monogame) and not in others. I suppose that it is also a mistake of mine, a mistake that I have not found yet. When I find it, I will share it here. Thank you!

#764 User is offline   VAPOR3D 

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Posted 18 December 2023 - 11:31 AM

Finally!

I think I've figured out what's going on with the reversible cabs on the railcars in NY Monogame 142.

It turns out that the problem of sending you to coordinates 0,0,0 (as shown in the image I posted), is solved by inserting the lines corresponding to the alternate views of the 3D cabs. That is to say, with a code similar to this one:

ORTS3DCab(
            ORTS3DCabFile ( cab598b.s )
            ORTS3DCabHeadPos ( 0 2.60 -9.95 )
            RotationLimit ( 40 60 0 )
            StartDirection ( 10 180 0 )
 	    Sound ("598Mcab.sms" )
	)
    ORTSAlternate3DCabViewPoints (
Comment( Ctrl+Shift+1 )

	ORTSAlternate3DCabViewPoint(
                ORTS3DCabFile ( cab598b.s )
                ORTS3DCabHeadPos ( 0 2.60 -9.95 )
                RotationLimit ( 10 90 90 )
                StartDirection ( 10 180 0 )
                        )
	ORTSAlternate3DCabViewPoint(
                ORTS3DCabFile ( cab598b.s )
                ORTS3DCabHeadPos ( 0 2.60 -9.95 )
                RotationLimit ( 10 90 90 )
                StartDirection ( 10 180 0 )
                        )									 
                )


...in both cockpits (.eng files), when pressing Ctrl+E, the cockpit would fit correctly.

Thank goodness! My proverbial infinite patience almost came to an end!

#765 User is offline   SYogurt 

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Posted 19 January 2024 - 09:06 AM

Taking another stab at this.

https://cdn.discordapp.com/attachments/547205500232531968/1197950100673134682/untitled.png?ex=65bd20f8&is=65aaabf8&hm=e2ff9964ac6305e84dc52d37ed13769e76ada1bd49cf0b1b31a93a6f7fb13c07&

#766 User is offline   SYogurt 

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Posted 19 January 2024 - 09:27 AM

View PostWeter, on 19 January 2024 - 09:11 AM, said:

Hello.
Wow!
Genesis?
Simens?



Yeah, Genesis. I had an 80% functional one but it had some issues I couldn't easily fix so I started over. Not sure how deep I want to dive with this but I have the basics already animated in OR like Horn, Bell, Reverser, Throttles, and Brake levers. The displays I had working in the previous version so those should be easy to get working too. Texturing is really something I'd like to be better at and I'm working on.

#767 User is offline   Weter 

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Posted 19 January 2024 - 09:37 AM

He?

#768 User is offline   mrmosky 

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Posted 20 January 2024 - 08:35 AM

That's going to look splendid!

#769 User is offline   SYogurt 

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Posted 23 January 2024 - 11:25 AM

Also, is there a resource for setting up cab signalling? I've seen that you would just animate the lights as you would any other animation in the cab, but I'm specifically looking for the part names for these components. Most things in the cab have a DIRECTION:0 tag or something similar. Is there a list of these part names for cab signals? Thanks all!

#770 User is online   superheatedsteam 

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Posted 24 January 2024 - 12:10 AM

View PostSYogurt, on 23 January 2024 - 11:25 AM, said:

Is there a list of these part names for cab signals?


I have never created cab signals but this may help.

https://www.elvastow...es/page__st__20

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