Refilling with water, coal and diesel oil
#61
Posted 23 December 2014 - 03:16 PM
#62
Posted 24 December 2014 - 12:47 AM
edwardk, on 23 December 2014 - 11:16 AM, said:
Coal level changing in the tender is already animated, if you meant that one, not the coal falling process.
#63
Posted 02 January 2015 - 01:19 PM
Edward K.
#64
Posted 02 January 2015 - 01:29 PM
#65
Posted 02 January 2015 - 02:03 PM
Edward K.
#66
Posted 01 February 2015 - 01:39 PM
The default sound files used by the process, such as coal and water will loop. Meaning, they do not cut out as they should. The good news is that in wtower.sms, change ReleaseLoopRelease ( ) to ReleaseLoopReleaseWithJump ( ). This will fix the issue. Unfortunately, I was unable to fix the sound issue for the coal transfer. Does anybody know if there are other sound files that can be used to replace the default files?
OR will not look in the global directory so the needed sound files will have to be copied to the individual sound directory for each route.
Depending upon the animation time that is set up under the route editor, the refueling process will start before the animation of the object is finished. This will eventually be corrected so in the mean time, choose the best animation time. The fuel pump under the Marias route has been using a timing of 0 which is instant animation.
Does anybody know how the water scoop is suppose to work? Is this suppose to be a pickup object? I noticed that this is documented, but I have no idea how this is used or what it is.
Edward K.
#67
Posted 01 February 2015 - 01:43 PM
Edward K.
#68
Posted 01 February 2015 - 02:21 PM
The water scoop is a bit different in that the engine picks up on the move using the waterscoop ( Y key to lower and raise.). I am not entirely clear on how the start and finish points are calculated, unless it is by the positioning of the water trough track section. I do know that if you drop the scoop on to plain track it gets damaged. The AU_Ctn_Test track has a water trough. Can be downloaded from here http://www.coalstone...route/#download
#69
Posted 02 November 2016 - 09:33 PM
#70
Posted 03 November 2016 - 01:28 AM