Elvas Tower: New locomotive Project OR K37 - Elvas Tower

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New locomotive Project OR K37 The fabulous K37; or the prince in frogs togs. Rate Topic: -----

#51 User is offline   B & O GUY 

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Posted 23 April 2010 - 06:27 AM

Capt.

Will this one have see through windows to show a fully detailed cab interior with all piping and gauges. That shouldn't take more than
20 or 30 thousand more poly's. LOL!

In any case. This looks to be a very fine model and a true showcase of your abilities as a modeler. Trully fine work!

Allen

#52 User is offline   captain_bazza 

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Posted 23 April 2010 - 07:36 PM

Hi'ya Allen, thanks. I have the Quick Pic book on the K37 and the cab details shown in some of the photos have in total as many potential http://www.elvastower.com/forums/public/style_emoticons/default/search.gifpolys as the rest of the model combined!

Cheers Bazza

PS The above version works fine in the sim.

#53 User is offline   captain_bazza 

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Posted 25 April 2010 - 05:55 PM

And what lurks beneath that exterior sheath?


Lot's of those polygons I keep going on about, that's what.


Attached Image: K27-K37-2-OR-wired.jpg


Cheers Bazza

#54 User is offline   captain_bazza 

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Posted 25 April 2010 - 09:24 PM

The Amazing Journey continues, another mountain vista, with train, of course. ;-) I darkened the boiler cladding jacket texture. Oh, to have steam and smoke effects to add to the scene. Click on for a larger pic.

Attached Image: K27-K37-2-OR-13.jpg

Cheers Bazza

#55 User is offline   captain_bazza 

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Posted 28 April 2010 - 04:28 AM

I decided I didn't need 3d rivets and stay-bolts on the firebox, so deleted most of them, substituting a good 2d texture instead. I also added the grate shaker mechanism, utilising some of those saved polys.

The result is shown here.


Attached Image: K27-K37-2-OR-15.jpg


Cheers Bazza

#56 User is offline   thegrindre 

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Posted 28 April 2010 - 10:05 AM

He he, I was wondering when you'd find that 'real' rivets aren't really necessary. LOL They're too flat.
I have a loose rule of thumb I use, if it's 'fist' size or larger, I'll make it in 3D otherwise, I use a texture.

Looking very good otherwise, Captn.

#57 User is offline   captain_bazza 

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Posted 28 April 2010 - 05:39 PM

I use the thumb rule too, Rick, if it's thumbsize, add it. ;-)

There are times when adding a 3d detail saves a lot of sweating/swearing over artwork. For instance, it was easier to make the grateshaker (?) mechanism entirely 3d - using polys I saved by deleting the firebox rivets and staybolts.

Today's project, the metal sheathed cab? Now, I am going to rivet that.....

I've no experience with Normal Maps, but eventually, if OR supports it in time, I'll have to go back to skool. ;-)

Cheers Bazza

#58 User is offline   captain_bazza 

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Posted 29 April 2010 - 03:02 AM

Today's main work, a new cab, halfway done. It's the K37 pattern, done with reference to drawings and photos in the Quick Pic book.

Cheers Bazza

Attached Image: K27-K37-2-OR-16.jpg

#59 User is offline   captain_bazza 

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Posted 29 April 2010 - 04:37 AM

Yeah, 3d rivets are easier to place, but no doubt eventually they may turn into 2d rivets in the artwork.

Cheers Bazza

Attached Image: K27-K37-2-OR-16.jpg

#60 User is offline   captain_bazza 

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Posted 29 April 2010 - 01:45 PM

I have my thinking cap on.....this cab presents somewhat of an artwork challenge. According to the great photos in the Quick Pics book on the K37, the cab is in fairly rough condition and the metal sheeting is quite dimpled around the rivet heads in many (most) places. I suppose, given the long hard life of these locomotives, you'd have to expect a battered appearance, not helped by years of rough and ready repairwork.

The trick is to learn some new artwork and squeeze the best out of my collection of art programs.

Cheers Bazza

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