Invisible coaches after last Exp.-Release
#1
Posted 09 August 2014 - 01:22 AM
since the last experimental release I have a problem with some invisible carriages in a playable train:
This is a regular consist and the carriages are there conc. the mass etc. but you can't see most of them.
And when you drive, the entire train moves with it as it should.
Other consists show different coaches in an invisible status so I couldn't find a pattern so far.
Could it be that this occured with X2395 ?
I also attached a wag-file of the coaches in this consist.
All the Best
Boris
KS-F_IC-WR.wag (8.13K)
Number of downloads: 198
#2
Posted 09 August 2014 - 02:14 AM
#3
Posted 09 August 2014 - 03:20 AM
copperpen, on 09 August 2014 - 02:14 AM, said:
Unfortunately not...I recently deleted all the former releases but I am quite sure that this didn't happen in the exp. release from Friday last week.
Can someone post the link again where I can get the older releases ?
Then I could check....
#4
Posted 09 August 2014 - 08:00 AM
#5
Posted 09 August 2014 - 09:06 AM
copperpen, on 09 August 2014 - 02:14 AM, said:
I just tried it with X2394 it here everything works all right.
#6 Inactive_deibid_*
Posted 09 August 2014 - 11:30 PM
see related thread
#7
Posted 10 August 2014 - 09:00 AM
By the way, a vehicle without any wheel (yes, this exists, even if this is a poor idea - dummy invisible wheels are much preferable) caused a complete loss of OR at rev #2396 (and probably #2388 as well): emission of an exception and then no "Runactivity.exe" stopped responding. I had to kill it from the task manager.
In this particular case, it seems that the condition (articulatedRear || articulatedFront) was true at line 872 of "TrainCar.cs", which is obviously wrong:
if (articulatedRear || articulatedFront) WheelAxlesLoaded = true;
Adding a condition on "WheelAxlesLoaded" here workaround the issue:
if (WheelAxles.Count>0 && (articulatedRear || articulatedFront)) WheelAxlesLoaded = true;
This is not fix thoughand the cause of your problem may be slightly different.
Regards
#8
Posted 10 August 2014 - 11:02 AM
Edward K.
#9
Posted 10 August 2014 - 11:10 AM
edwardk, on 10 August 2014 - 11:02 AM, said:
The answer to that is in the picture.
This is a German (DB) IC-train, with class 120 at the front and normal standard IC coaches. As far as I know the DB never produced articulated loco-hauled passenger coaches, certainly not for IC services. So these are quite normal, 2 bogie - 4 axle coaches.
Regards,
Rob Roeterdink
#10
Posted 10 August 2014 - 11:11 AM
BB25187, on 10 August 2014 - 09:00 AM, said:
By the way, a vehicle without any wheel (yes, this exists, even if this is a poor idea - dummy invisible wheels are much preferable) caused a complete loss of OR at rev #2396 (and probably #2388 as well): emission of an exception and then no "Runactivity.exe" stopped responding. I had to kill it from the task manager.
In this particular case, it seems that the condition (articulatedRear || articulatedFront) was true at line 872 of "TrainCar.cs", which is obviously wrong:
if (articulatedRear || articulatedFront) WheelAxlesLoaded = true;
Adding a condition on "WheelAxlesLoaded" here workaround the issue:
if (WheelAxles.Count>0 && (articulatedRear || articulatedFront)) WheelAxlesLoaded = true;
This is not fix thoughand the cause of your problem may be slightly different.
Regards
The only minor problem I see is that by time you get down to this part of the code, the bogies and wheelaxles should already be set up. I did come up with the fix for the articulated wagons, but I was prepared in the back of my mind for issues since I was limited with what I had to test. In short, I need more models to test.
Edward K.