Elvas Tower: Invisible coaches after last Exp.-Release - Elvas Tower

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Invisible coaches after last Exp.-Release Rate Topic: -----

#81 User is offline   edwardk 

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Posted 21 September 2014 - 12:06 PM

Here is a screenshot running most of the container cars that have been known to have problems and this is running the runactivity.exe that is based on V2506. Its safe to say that the issues involving the container cars should be wrapped up at this point, but I will continue testing as many cars that I can get my hands on since all it takes is one. If you are experiencing issues with the articulated cars in this category, try rebuilding the consist. I did come across an issue that was solved by doing this.

Edward K.

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#82 User is offline   ATW 

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Posted 21 September 2014 - 01:11 PM

I have no issues like I stated above by putting that 2506 run activity in an deleting the LAA out of the folder. All car sets ATWells 1-10 work.

#83 User is offline   Fablok 

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Posted 29 September 2014 - 02:38 AM

I have change cars. Problem still is in. It's apear only with static cars and after couple last car disapear.

http://wstaw.org/m/2014/09/29/Nowy_obraz_mapy_bitowej.jpg

#84 User is offline   JohnnyS 

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Posted 29 September 2014 - 03:57 AM

View PostFablok, on 29 September 2014 - 02:38 AM, said:

I have change cars. Problem still is in. It's apear only with static cars and after couple last car disapear.


Try a later build than x2525, x2526 has a code change attributed to edwardk, this may solve the problem.

#85 User is offline   edwardk 

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Posted 29 September 2014 - 01:48 PM

That would be an odd issue since most of the problems were centered around the player train. Now, this issue and if I am understanding this is based on a static consist that is not part of the player train. Do you know if this will happen on an AI train?

Edward K.

#86 User is offline   Fablok 

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Posted 01 October 2014 - 10:31 AM

Yes. This problem apears only when I want to couple loose consist. And those cars are container cars from SLI. Cars are in pack with activities and stock to MacTier route. AI trains are OK. Player consist is also ok when You start with cars coupled to Yours locomotive.

#87 User is offline   ATW 

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Posted 01 October 2014 - 05:31 PM

x2546 has not given me this issue.

#88 User is offline   edwardk 

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Posted 04 October 2014 - 02:06 AM

There was another post that was reporting issues as well and I have a feeling this should help. I am uploading runactivity.exe which is based on V2556. Please test it well and let me know the results.

Edward K.

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#89 User is offline   Fablok 

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Posted 04 October 2014 - 10:43 AM

Now last car is on tracks again :) Great work :D

#90 User is offline   edwardk 

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Posted 04 October 2014 - 02:48 PM

I also uploaded this fix in another post that was experiencing issues. I won't submit a permanent fix until I know for sure issues have been taken care of in the other post.

Edward K.

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