James Ross, on 11 August 2014 - 05:36 AM, said:
I have been using LAA for so long I just plumb forgot about the difference. Turning it off makes a huge difference. My apologies to edwardk, the two engines in question do display correctly now.
Posted 11 August 2014 - 07:03 AM
James Ross, on 11 August 2014 - 05:36 AM, said:
Posted 11 August 2014 - 08:09 AM
edwardk, on 11 August 2014 - 01:00 AM, said:
Posted 11 August 2014 - 08:43 AM
Posted 11 August 2014 - 08:58 AM
Posted 11 August 2014 - 10:10 AM
Posted 13 August 2014 - 05:11 AM
Posted 13 August 2014 - 07:44 AM
Posted 13 August 2014 - 08:31 AM
Posted 13 August 2014 - 09:40 AM
Posted 13 August 2014 - 10:38 AM
if (WheelAxles.Count > 0) { foreach (var w in WheelAxles) { if (!articFront && !articRear && Parts[0].SumWgt < 1.5) if (w.BogieIndex >= Parts.Count - 1) w.BogieIndex = 0; if (w.BogieIndex >= Parts.Count) w.BogieIndex = 0; if (w.BogieMatrix > 0) { for (var i = 0; i <= Parts.Count - 1; i++) <<<<<< CHANGED LINE if (Parts[i].iMatrix == w.BogieMatrix) { w.BogieIndex = i; break; } } w.Part = Parts[w.BogieIndex]; w.Part.SumWgt++; } // Make sure the axles are sorted by OffsetM along the car. // Attempting to sort car w/o WheelAxles will resort to an error. WheelAxles.Sort(WheelAxles[0]); }