The development of said idea: all dynamic tracks data of the route is recorded into "local" tsection.dat file - I.e. That one, which is in route's root folder.
Didn't You copy it during route cloning?
Long and complex dynamic curves refuse to follow prescribed elevation, but that's about shapes only: track vectors do. I've got about 1m vertical misalignment of shapes on my route in one place and less - in other.
Add:
Confirmation from other member:
some ET member said:
Unfortunately these superelevation tables only affect the physics calculations of the curve (which also affects curve squeal sounds if you have WAG/ENG SMS files with curve-force dependent sounds). Currently in ORTS, the superelevation table does not affect the visual appearance of superelevation in-game (although it most certainly *should*).