Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#991 User is offline   akioyamamura 

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Posted 11 September 2021 - 03:08 PM

I'm missing the HUD Scroll at the consist, brake and force information at the F5 display. Is it possible to back that scroll back in the next update, please?

#992 User is offline   engmod 

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Posted 11 September 2021 - 07:16 PM

103.1 is working fine for me?

#993 User is offline   Csantucci 

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Posted 12 September 2021 - 12:41 AM

The consist HUD scroll wasn't available in rev 103.1 either.
In effect the brake HUD scroll has disappeared in rev. 104.
I see the force HUD scroll in rev. 104.
I have now uploaded rev 104.1, that shows the HUD scroll in all three above HUD pages.

#994 User is offline   Csantucci 

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Posted 13 September 2021 - 09:08 AM

Rev. 104.2 is available now, that implements this http://www.elvastowe...tals-in-3dcabs/ .

#995 User is offline   alifatico 

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Posted 15 September 2021 - 10:26 PM

Hi Carlo. We have been using version 104.2 since it came out and we can tell you that so far it is the most stable version that we have tested without any errors in Multiplayer.

Congratulations and thank you.

Pedro

#996 User is offline   Csantucci 

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Posted 16 September 2021 - 07:48 AM

Thank you for your post, Pedro, I'm happy for that.
In the meantime rev 104.3 is out, which adds the bug fix for http://www.elvastowe...post__p__276041 (ScaleRange not considered for 3Dcab digitals).

#997 User is offline   Csantucci 

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Posted 17 September 2021 - 11:46 PM

Revision 105.1 of OR NewYear MG is available here http://www.interazio...loads/index.php
RELEASE NOTES
This unofficial version has been derived from the latest official OpenRails Release candidate 1.4-rc4, coinciding with the latest testing version T1.3.1-2055.

This unofficial version includes the cruise control software written by Jindrich with final adaptations by myself.

This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- max fog distance increased to 300 km
- first cruise control implementation, by Jindrich and slightly adapted by me
- added AIFireman info in web and main display TrainDrivingInfo, by mbm_OR
- tentative improvement to sound deactivation in long player trains, see http://www.elvastowe...comotive-sound/
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see http://www.elvastowe...post__p__273496
- re-introduced bug fix for missing shapes http://www.elvastowe...post__p__272585
- Cruise control: support for proportional set speed controller, independent from throttle controller
- Cruise control: support for Combined control where the throttle section can be used also as max force selector
- Fix bug in stating whether tractive or braking force of ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- Cruise control: add variable to adjust dynamic braking force change speed
- NEW: bug fix for https://bugs.launchp...or/+bug/1944725 After switching 3D cab the camera position is incorrect
- NEW: Cruise Control: bug fix that caused cruise control working incorrectly in reverse runs
Moreover this includes also:
- PR #488 to 1.4 by steamer-CTN: Correct error introduced that stopped some brake tokens from operating
- PR #495 to 1.4 by Sharpe49: Fixed a mistake in SignalEventToHelperEngines.

The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 104.3 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#998 User is offline   Csantucci 

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Posted 23 September 2021 - 06:16 AM

Revision 105.1 is out, including a bug fix for the 3D cab position bug, see http://www.elvastowe...231#entry276231 .

#999 User is offline   Csantucci 

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Posted 29 September 2021 - 08:25 AM

Revision 106 of OR NewYear MG is available here http://www.interazio...loads/index.php
RELEASE NOTES
This unofficial version has been derived from the latest official OpenRails Release candidate 1.4-rc4, as well as from the latest testing version T1.3.1-2065.

This unofficial version includes the cruise control software written by Jindrich with final adaptations by myself.

This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- max fog distance increased to 300 km
- first cruise control implementation, by Jindrich and slightly adapted by me
- added AIFireman info in web and main display TrainDrivingInfo, by mbm_OR
- tentative improvement to sound deactivation in long player trains, see http://www.elvastowe...comotive-sound/
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see http://www.elvastowe...post__p__273496
- re-introduced bug fix for missing shapes http://www.elvastowe...post__p__272585
- Cruise control: support for proportional set speed controller, independent from throttle controller
- Cruise control: support for Combined control where the throttle section can be used also as max force selector
- Fix bug in stating whether tractive or braking force of ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- Cruise control: add variable to adjust dynamic braking force change speed
- Cruise control: manage running in reverse
- NEW: cabview controls ODOMETER, ODOMETER_RESET and ODOMETER_DIRECTION, see https://blueprints.l...cabview-control
- NEW: Fix for ORNYMG crash with steam brakes, see http://www.elvastowe...g-to-brake-hud/ .


The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 105.1 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#1000 User is offline   Csantucci 

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Posted 09 October 2021 - 06:21 AM

Revision 107 of OR NewYear MG is available here http://www.interazio...loads/index.php
RELEASE NOTES
This unofficial version has been derived from the latest official OpenRails Release candidate 1.4-rc6, as well as from the latest testing version T1.3.1-2088.

This unofficial version includes the cruise control software written by Jindrich with final adaptations by myself.

This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- max fog distance increased to 300 km
- first cruise control implementation, by Jindrich and slightly adapted by me
- added AIFireman info in web and main display TrainDrivingInfo, by mbm_OR
- tentative improvement to sound deactivation in long player trains, see http://www.elvastowe...comotive-sound/
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see http://www.elvastowe...post__p__273496
- re-introduced bug fix for missing shapes http://www.elvastowe...post__p__272585
- Cruise control: support for proportional set speed controller, independent from throttle controller
- Cruise control: support for Combined control where the throttle section can be used also as max force selector
- Fix bug in stating whether tractive or braking force of ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- Cruise control: add variable to adjust dynamic braking force change speed
- Cruise control: manage running in reverse
- cabview controls ODOMETER, ODOMETER_RESET and ODOMETER_DIRECTION, see https://blueprints.l...cabview-control
- NEW: Odometer: support for display of decimals, see http://www.elvastowe..._10#entry276808
- NEW: Cruise control: improved support for auto/manual switch, including support for ON/OFF control and additional parameters for .eng file.

Moreover following items have been added:
- NEW: fix for https://bugs.launchp...or/+bug/1945886 Impossible to start trains upnill with dynamic brake blending(PR #512 by Serana)
- NEW: code of PR #515 (Correct issue with compressor not turning off), by steamer_ctn.


The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 106 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

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