Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#981 User is offline   Csantucci 

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Posted 13 August 2021 - 02:03 AM

View PostSoybetico1997, on 07 August 2021 - 04:00 PM, said:

Yes, you are right. Deleting the OR directory makes it work.

Thank you :give_rose:

There are some errors in the .eng file within the Openrails subdirectory. Correcting it like in the file attached, the cab appears
Attached File  H-START_1815-003.eng.txt (4.93K)
Number of downloads: 15
Other .eng files in the Openrails subdirectory should be corrected the same way, to get the locomotives working correctly.

#982 User is offline   Csantucci 

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Posted 17 August 2021 - 12:33 AM

Revision 103.1 of OR NewYear MG is available here http://www.interazio...loads/index.php !

This unofficial version has been derived from the latest official OpenRails testing revision T1.3.1-1890, which already includes Monogame.
It includes also the other commits present in the official OR master release as of 24-8-2021.

This unofficial version includes the cruise control software written by Jindrich with final adaptations by myself.

This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- analog clocks list file no more needed, by jonas
- max fog distance increased to 300 km
- first cruise control implementation, by Jindrich and slightly adapted by me
- added AIFireman info in web and main display TrainDrivingInfo, by mbm_OR
- tentative improvement to sound deactivation in long player trains, see http://www.elvastowe...comotive-sound/
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see http://www.elvastowe...post__p__273496
- re-introduced bug fix for missing shapes http://www.elvastowe...post__p__272585
- Cruise control: support for proportional set speed controller, independent from throttle controller
- NEW: Cruise control: support for Combined control where the throttle section can be used also as max force selector
- NEW: Cruise control: corrected some bugs
- NEW: improve train driving window and web display, by mbm-OR
- NEW: insert updated acronyms for compact train driving window for EN-DE-FR-IT, by mbm-OR
- NEW: fix bug in stating whether tractive or braking force of ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- NEW: Cruise control: add variable to adjust dynamic braking force change speed
- NEW: fix various cruise control bugs

The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 102 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#983 User is online   engmod 

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Posted 17 August 2021 - 03:55 AM

I still get v102 on the screen?

The file version is different

F i l e V e r s i o n 0 . 0 . 7 8 9 9 . 1 5 9 6 7

#984 User is offline   Csantucci 

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Posted 17 August 2021 - 11:31 AM

I've just downloaded and unpacked from my download page. I get rev. 103.

#985 User is online   engmod 

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Posted 17 August 2021 - 12:20 PM

Just downloaded to my laptop and I get 103, curious?

#986 User is online   Weter 

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Posted 17 August 2021 - 12:25 PM

There are version.txt and build.txt in ORTS route.
The version numbers at HUD and at main menu are likely derived from there.(at least for testing)

#987 User is online   engmod 

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Posted 17 August 2021 - 01:03 PM

I must have had menu.exe on the screen when I tried to do the copy and menu did not copy.
I downloaded again and copied the files in and w10 noticed the different menu.exe and asked to run it.

I need to wake up before I do stuff. :-)

#988 User is online   Weter 

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Posted 17 August 2021 - 01:40 PM

Yes, when program runs, neither it, nor any associated files can be re-written.

#989 User is offline   Csantucci 

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Posted 24 August 2021 - 12:16 PM

Rev 103.1 of ORNYMG is out. See details here http://www.elvastowe...post__p__275097
It is aligned with the official ORNYMG master branch as of 24-8-2021 (which anticipates the official testing release) and includes further bug fixes and improvements about Cruise Control.

#990 User is offline   Csantucci 

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Posted 11 September 2021 - 08:26 AM

Revision 104.3 of OR NewYear MG is available here http://www.interazio...loads/index.php
RELEASE NOTES
This unofficial version has been derived from the latest official OpenRails Release candidate 1.4-rc3.

This unofficial version includes the cruise control software written by Jindrich with final adaptations by myself.

This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- max fog distance increased to 300 km
- first cruise control implementation, by Jindrich and slightly adapted by me
- added AIFireman info in web and main display TrainDrivingInfo, by mbm_OR
- tentative improvement to sound deactivation in long player trains, see http://www.elvastowe...comotive-sound/
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see http://www.elvastowe...post__p__273496
- re-introduced bug fix for missing shapes http://www.elvastowe...post__p__272585
- Cruise control: support for proportional set speed controller, independent from throttle controller
- Cruise control: support for Combined control where the throttle section can be used also as max force selector
- Fix bug in stating whether tractive or braking force of ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- Cruise control: add variable to adjust dynamic braking force change speed
- NEW: HUD scroll now available also in consist info HUD.
- NEW: 3D cabs: introduce possibility of defining justification of digitals, see http://www.elvastowe...tals-in-3dcabs/
- NEW: 3D cabs: bug fix for https://bugs.launchp...or/+bug/1943837 3D cabs: digitals aren't clamped against Max and MinValue.

For this revision a special thank you is for mbm-OR, that provided to me with the patch to align Train Driving Info/Display with the version present in the Testing release.

The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 103.1 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

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