Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#931 User is offline   Albertosaurio65 

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Posted 09 July 2021 - 03:17 PM

 engmod, on 09 July 2021 - 01:18 PM, said:

Hi Alberto,

The wetransfer link will not work here.


https://youtu.be/na_KupC97xQ

#932 User is offline   engmod 

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Posted 09 July 2021 - 03:32 PM

Hi Alberto,

As your old machine works ok, then the OR code is good.

There is something wrong on the new machine.

#933 User is offline   Albertosaurio65 

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Posted 09 July 2021 - 04:30 PM

the truth is that yes, it is the second model that they send me because the audio fails, but not in this way, it was when connecting the headphones, it is the only program that fails in this way

#934 User is offline   Aldarion 

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Posted 10 July 2021 - 03:49 AM

that sound problem occurs to me when I define the horn loop too short.

#935 User is offline   Albertosaurio65 

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Posted 10 July 2021 - 05:27 AM

I have tested the release and testing, the error only occurs in the new year version

in the other versions it sounds perfectly

this is my log in case it is necessary to solve the problem

Attached File  OpenRailsLog.txt (76.87K)
Number of downloads: 9

#936 User is offline   Csantucci 

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Posted 10 July 2021 - 11:22 PM

 R H Steele, on 07 July 2021 - 08:11 PM, said:

Yes. I tried three times from the same point and encountered the same error each time. But, to me, it's not that important...have saves on either side of the bad one that resume. Furthermore, it only happens once in a very great while...nothing for me to get too excited about. I'm sure there are more pressing issues for you to consider.

Gerry, could you try resuming again after replacing these files in OR NewYear MG rev. 100?
Attached File  Runactivity.zip (1.96MB)
Number of downloads: 8

#937 User is offline   Weter 

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Posted 11 July 2021 - 12:13 AM

sim-al2 said:

MSAA should be "multisample anti-aliasing", basically the type of anti-aliasing that OR is using.

Thank you for explaination-may be after reading wiki i'll get some ideas. Will see.
***
Well, then it would sound as "Многопараметрическое сглаживание"

#938 User is offline   Csantucci 

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Posted 13 July 2021 - 11:40 PM

Revision 101.3 of OR NewYear MG is available here http://www.interazio...loads/index.php !

This unofficial version has been derived from the latest official OpenRails testing revision X1.3.1-377 (not already available), which already includes Monogame.


This version includes some features not (yet) available in the Open Rails testing official version, that is:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- analog clocks list file no more needed, by jonas
- max fog distance increased to 300 km
- first cruise control implementation, by Jindrich and slightly adapted by me
- added AIFireman info in web and main display TrainDrivingInfo, by mbm_OR
- tentative improvement to sound deactivation in long player trains, see http://www.elvastowe...comotive-sound/
- NEW: reintroduced camera commands for fast pan up-pan down and changed keys for axle number increase-decrease in cruise control
- NEW: notched forced selector support in cruise control
- NEW: camera following detached wagons in hump yard operation, see http://www.elvastowe...post__p__274142
- NEW: bug fix for missing null check about label text, see http://www.elvastowe...post__p__273496
- NEW: bug fix for missing null check about train, see http://www.elvastowe...on-most-routes/
- NEW: re-introduced bug fix for missing shapes http://www.elvastowe...post__p__272585


The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 100 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#939 User is offline   Albertosaurio65 

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Posted 14 July 2021 - 08:11 AM

 Albertosaurio65, on 10 July 2021 - 05:27 AM, said:

I have tested the release and testing, the error only occurs in the new year version

in the other versions it sounds perfectly

this is my log in case it is necessary to solve the problem

OpenRailsLog.txt


Fixed, I had to check the option Run at 32 bit on WIn64

#940 User is offline   Csantucci 

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Posted 14 July 2021 - 10:34 AM

That's good, but I wonder whether other people have that problem when running with that option unchecked.

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