Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#431 User is offline   Hamza97 

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Posted 23 January 2020 - 09:50 PM

The 3D cab stuttering is not a problem related to low specs PC ..., It is a problem of MG version itself .., And I think developers know this problem too ..,, Hopefully we should get a solution soon .. Because apart from cab stuttering ., the MG version is really good and looking forward to its development ... :sweatingbullets:

#432 User is offline   WCAM-1 

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Posted 27 January 2020 - 10:52 PM

View Poststeved, on 23 January 2020 - 02:33 PM, said:

For starters, go into the video tab in the options menu and uncheck all of the boxes except Vertical sync.
Change the viewing distance from 4000m to 2000m.
In the Data logger tab uncheck all of the boxes.
You'll want Logging enabled but you do that on the main OR menu right below the Options button.
It would be helpful if you could let us know what kind of computer you have. Older low power computers just won't give good performance.

Anyway, start here and let us know.
Steve

Welcome to Elvas Tower.


Hello Steve,

Thank you for the warm welcome and the suggestions. I tried all the suggestions that you mentioned, however none of them worked for me. It's only with the 3DCab that I'm facing the stuttering issues, other camera views, including 2D Cabviews just work like a charm. To add to it, the 3DCab View works fine for me on the stable and experimental versions of Open Rails.

My computer specifications are:
Intel i7-7700 3.6 GHz
16 GB RAM
GPU: NViDIA GEFORCE GTX 1050Ti [4GB]

Thank you once again, Steve.

I would appreciate suggestions from other members as well.

-Heth.

This post has been edited by WCAM-1: 27 January 2020 - 11:50 PM


#433 User is offline   Csantucci 

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Posted 29 January 2020 - 01:21 PM

Revision 51 of OR NewYear MG is available.
Instructions for web server:
What you can do now to test it: check the general options checkbox Enable WebServer, and start OR. If you type
http://127.0.0.1:2150/index.html
in your browser of the same PC where OR runs, you'll get a web page with the OR HUD.
You can display the same page also on other PCs, or devices like an Android Smartphone or TV box, or an IPad. In this case however, within the Command prompt you must type ipconfig; you will get some lines as reply, and one of them is
IPv4 Address. . . . . . . . . . . : 192.168.1.114
So, in such case, on the browser of your external device (being in the same internal network of your PC) you will have to type
http://192.168.1.114:2150/index.html

Revision 51 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with unstable rel. U2020.01.25-0551 (which is the most recent as of now) of the official OR, which does not include Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app . It is also aligned with testing version X1.3.1-120.


The list of additional features to such unstable release present in OR NewYear MG is as follows:

- Monogame (main work done by gpz)
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- added translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- 32bit running set as default, to avoid 64 bit shakings and flickerings
- inserted extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- set Simple Control and Physics option as default
- bug fix for https://bugs.launchp...or/+bug/1858298 Sound problems when viewer not created in initial conditions
- bug fix for https://bugs.launchp...or/+bug/1858655 Helpers not throttled to zero when de-MUed
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- bug fix for bad mouse pointing in full screen mode and for issues with Fast full screen-Alt-Tab mode
- bug fix for https://bugs.launchp...or/+bug/1860263 System.ArgumentException at System.Array.Copy
- NEW: updated Open Rails web server, by BillC, cjakeman and mbm_OR: many fixes and layout improvements
- NEW: improvements in Train Driving info window: added multiplayer info, better window motion, save/restore, by mbm_OR
- NEW: Brazilian Portuguese localization, by Diter Otaviano & William Araújo
- NEW: bug fix for https://bugs.launchp...or/+bug/1861261 Turntable camera views rotate by 180 degrees.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: ReShade 4.3.0 or older or ReShade 4.5.2 must be used, or ReShade 4.5.2. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 50 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#434 User is offline   R H Steele 

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Posted 29 January 2020 - 01:43 PM

Carlo, a question...when setting up the Nvidia 3D settings...which exe file in Monogame do I use ( Win7 64bit -- also using reshade )OpenRails.exe; OpenRails64; RunActivity; RunActivity32; ???


#435 User is offline   Csantucci 

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Posted 30 January 2020 - 12:01 AM

Gerry, I'd suppose Runactivity.exe.

#436 User is offline   Brace_2011 

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Posted 30 January 2020 - 02:36 AM

Hi Carlo

I have been occupied on other projects for a while, so have not been able to continue the thread about frame rates until now.

Thanks for your reply (post 351). Taking each of your points in turn:

1. I am happy to ignore the exit message
2. I have multisampling enabled in both the unstable and the ORMGNY editions - set at 4x
3. I understand what you are saying, but the same FPS drain appears to occur if I explore with the same path and consist as in the original activity. So there is no AI. The same happens if I do not actually move the player train so there are no additional tiles being loaded.
4. I understand what you are saying about the higher (than the testing version) FPS figures. This is the case but there is still a big difference between ORNYMG and unstable.
5. Have you found any ORMGNY feature(s) that affect FPS compared with the unstable version?

I use ORMGNY in preference to the others, but it would be good to see a solution to this FPS problem.

Hope this helps

Martin

#437 User is offline   Brace_2011 

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Posted 30 January 2020 - 02:42 AM

Hi Gerry

In the latest versions of the NVIDIA Control Panel It is possible to set the NVIDIA settings for all *.exe files in a given folder and its subfolders. Use this approach to establish NVIDIA settings for the folder where you have OR installed. Problem solved.

Hope this helps

Martin

PS. Simply updating your NVIDIA driver should also update the Control Panel, and make some additional settings available.

#438 User is offline   Csantucci 

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Posted 30 January 2020 - 08:57 AM

View PostBrace_2011, on 30 January 2020 - 02:36 AM, said:

...
3. I understand what you are saying, but the same FPS drain appears to occur if I explore with the same path and consist as in the original activity. So there is no AI. The same happens if I do not actually move the player train so there are no additional tiles being loaded.
...



So you are saying that, also being in explore mode and doing nothing, after some time the FPS get reduced? And how much approximately is this time? And what is the approximate FPS drop?

#439 User is offline   lineman 

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Posted 30 January 2020 - 12:05 PM

Anyone else having a problem in ORMGNY #51 with electric and Diesel locomotives with wheels not turning? Freight, coaches, tenders, steam all function correctly. All items work perfectly in OR -.0036. Just noticed this as I was working on some freight cars in the last few days. Thanks for looking. I've never had any real problems before, I7 2.4ghz 9Gig ram nvidia 1050 4Gigh

#440 User is offline   Csantucci 

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Posted 30 January 2020 - 01:29 PM

Yes, I see now the problem. I'll try to investigate.

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