Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#291 User is offline   Csantucci 

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Posted 06 November 2019 - 09:01 AM

Thank you. Unfortunately it doesn't shake here at zero speed.

#292 User is offline   Csantucci 

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Posted 06 November 2019 - 10:04 AM

One possible cause of the shaking problem could reside in these lines of method PrepareFrame within MSTSWagonViewer.cs
            // truck angle animation
            foreach (var p in Car.Parts)
            {
                if (p.iMatrix <= 0)
                    continue;
                Matrix m = Matrix.Identity;
                m.Translation = TrainCarShape.SharedShape.Matrices[p.iMatrix].Translation;
                m.M11 = p.Cos;
                m.M13 = p.Sin;
                m.M31 = -p.Sin;
                m.M33 = p.Cos;

                // To cancel out any vibration, apply the inverse here. If no vibration is present, this matrix will be Matrix.Identity.
                TrainCarShape.XNAMatrices[p.iMatrix] = Car.VibrationInverseMatrix * m;
            }


or in the part of code within TrainCar.cs that calculates p.Cos and p.Sin.

In a first check values of the m matrix seem to move more in the 64 bit version than in the 32 bit version.

#293 User is offline   Csantucci 

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Posted 07 November 2019 - 10:05 AM

Rel. 39 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with unstable rel. U2019.10.26-0321 of the official OR, which does include Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app

The list of additional features to such unstable release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (by perpetualKid, with some small tailoring by myself)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- reverted bug fix about rain in 3DCab, to avoid lack of display of digital indicators (see http://www.elvastowe...post__p__252352 )
- added trace log for precipitation crash (see http://www.elvastowe...n-monogame-v36/ )
- NEW: added tentative bug fix for precipitation crash (suggested by roeter)

When running on Win64, if the player privileges having more than 4GB of memory available, he will let the related option checkbox unchecked (which is default); if instead he prefers to avoid unneeded train shaking, he will check the box and will have only a maximum of 4GB memory available. In this second case RunActivity32.exe is run. Note that this hopefully is only a temporary solution.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+

OpenRails64.exe is available in the pack, which has to be pointed by ReShade when running at 64 bits to have it working.


It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Release 37 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#294 User is offline   edwardk 

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Posted 08 November 2019 - 02:22 PM

The worst train where the cars will move around quite a bit without rolling is SLI's CSX garbage train. I am wondering if this is the case because of the weight? The cars in the train are only flatcars with a container.

#295 User is offline   railguy 

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Posted 09 November 2019 - 04:59 PM

Carlo,

V39 seems to be have fixed the precipitation issue. I completed the activity that was giving me problems with no further crashes. Thank you for working on this.

#296 User is offline   Csantucci 

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Posted 11 November 2019 - 01:30 PM

Rel. 40 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with unstable rel. U2019.10.26-0321 of the official OR, which does include Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app

The list of additional features to such unstable release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (by perpetualKid, with some small tailoring by myself)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- reverted bug fix about rain in 3DCab, to avoid lack of display of digital indicators (see http://www.elvastowe...post__p__252352 )
- added trace log for precipitation crash (see http://www.elvastowe...n-monogame-v36/ )
- added bug fix for precipitation crash (suggested by roeter)
- NEW: added Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR

When running on Win64, if the player privileges having more than 4GB of memory available, he will let the related option checkbox unchecked (which is default); if instead he prefers to avoid unneeded train shaking, he will check the box and will have only a maximum of 4GB memory available. In this second case RunActivity32.exe is run. Note that this hopefully is only a temporary solution.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+

OpenRails64.exe is available in the pack, which has to be pointed by ReShade when running at 64 bits to have it working.


It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Release 39 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#297 User is offline   scottb613 

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Posted 11 November 2019 - 02:29 PM

View PostCsantucci, on 11 November 2019 - 01:30 PM, said:

Rel. 40 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .


Hi Carlo,

Sorry - I get the launcher - but I can't start any session - when I click "Start" - launcher disappears - then comes back like 10 seconds later - no log generated even though option is "on" - never get the load screens or progress bars from the route...

Updated via automatic updater - by selecting "Unstable"...

Regards,
Scott

#298 User is offline   scottb613 

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Posted 11 November 2019 - 02:49 PM

Hi Carlo,

Disregard - must have been a bad download...

Although my "0321" does not have "OpenRails64.exe" included - I don't see the train shaking option under [option] [general] - and - I don't have "NEW: added Train Driving Info window" as neither [F5] or [Ctrl F5] brings it up...


Attached File  Capture.JPG (56.9K)
Number of downloads: 1


Regards,
Scott

#299 User is offline   scottb613 

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Posted 11 November 2019 - 03:22 PM

Hi Carlo,

OK - downloaded ZIP - it did have different contents than I received from the Updater download...

Runs now - I have "OpenRails64.exe" - I have the options - and I have Mauricio's new HUD...

However - ReShade breaks it - giving me:

Quote

Sorry - I get the launcher - but I can't start any session - when I click "Start" - launcher disappears - then comes back like 10 seconds later - no log generated even though option is "on" - never get the load screens or progress bars from the route...


As soon as I remove the ReShade DLL - it works again...

I tried the 64 bit ORTS pointing ReShade at the 64 bit exe (train does shake for me as well) - - - I tried the 32 bit ORTS pointing ReShade at the 32 bit - same result...

Regards,
Scott

#300 User is offline   perpetualKid 

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Posted 11 November 2019 - 11:58 PM

View Postscottb613, on 11 November 2019 - 02:29 PM, said:


Updated via automatic updater - by selecting "Unstable"...

Regards,
Scott



as far I know, Carlo's MG version does not support the automatic Updater.
If you used the automatic Updater from the OR NewYear MG, you will be back to the chosen channel from offical OR, Unstable in your case.


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