Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#1991 User is offline   ExRail 

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Posted 20 March 2024 - 05:40 PM

View PostCsantucci, on 20 March 2024 - 09:24 AM, said:

I am not able to say why you don't get Openrails64.exe when building the ORNYMG pack. But as an escape you can take Openrails64.exe and Openrails64.pdb from the downloaded executable pack and copy them in the Program folder where your home-made build puts the executables.


That's because I'm an idiot!
it works and I see a OpenRails64.exe

"branch OR_NewYear_MG_NoWD."
https://github.com/C...NewYear_MG_NoWD
vs.
https://github.com/Csantucci/openrails


This version has a the new map window from Looky witch is great,
but a tiny amount of flicking in the bottom of two tri-states,
I can live with that, and would recheck/reanimate in Blender til avoid.

Maybe the update of 3Dcab position is running on another thread than the update of the 3Dcab instrument,
for it's train speed related so when breaking or accelerating it shows more, can't imagine that happening if the calls was on the same frame,
or the update functions are running with different units precision. It's on my list of things to check out.

Attached File  ORNYMG_Branch_0.0.8846.793.jpg (43.66K)
Number of downloads: 2

I now have something that satisfy all 3 so that's awesome, thanks.

#1992 User is offline   ExRail 

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Posted 21 March 2024 - 11:22 AM

A little while later, 3-4 hours, could have saved myself 1h from not forgetting to turn MSTS environment off after turning it on trying to solve a RTD, turned out to be Shader related.


Attached File  ORNYMG_WeatherExtentions_DarkMapWindow.jpg (270.61K)
Number of downloads: 2

Now I got what I feel is a more recent and optimized version to build on,
so thank you for cutting a path through the wilderness of versions.

And now the first headline feature from 1.4 can be true again :-)
"Monogame graphics replace XNA with support for ReShade and more memory"

#1993 User is offline   Csantucci 

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Posted 23 March 2024 - 02:41 AM

ORNYMG 151.2 now available, which fixes https://www.elvastow...-for-no-reason/

#1994 User is offline   Peter B. 

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Posted 23 March 2024 - 04:34 AM

Hello Carlo,

the version you compiled and uploaded today still identifies itself as 151.1, see extract from my logfile:

Version = ORNYMG-Rev. 151.1.
Build = 0.0.8848.18651 (2024-03-23 10:21:42Z)

On the other hand, savesets from 151.1 can be restored under the new build (only tested with one MSTS activity, not yet tested with a timetable).

Greetings, Peter

#1995 User is offline   Csantucci 

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Posted 23 March 2024 - 08:40 AM

Thank you Peter, you're right. Fortunately the shown revision is wrong, but all executable and .dll files are ORNYMG 151.2, so no need to re-download the pack; you may only correct file Revision.txt from
$Revision: Rev. 151.1. $

to
$Revision: Rev. 151.2. $

.
Anyhow I have now fixed in the download pack that file, and also file Readme_ORNewYear_MG.txt

#1996 User is offline   Peter B. 

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Posted 23 March 2024 - 10:30 AM

Carlo, thank you for the fast response. Now I've learned where window title, log file and error messages get their version info from. In fact, it was this strange message when restoring a savepoint which made me wonder if I had made an error during the update to 151.2:

"Restoring from a save made by version ORNYMG-Rev. 151.1. of Open Rails NewYear MG may be incompatible with current version ORNYMG-Rev. 151.1.. Please do not report any problems that may result." - Hmmm... 151.1 incompatible with 151.1??? :huh:

#1997 User is offline   ExRail 

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Posted 29 March 2024 - 07:43 AM

ORYNMG seams to have the same 'bug' that's been there since 1.4, but now seams to be gone in unstable.
Attached File  ORNYMG_Black_UnfoggedBug.jpg (131.18K)
Number of downloads: 1

I've been inspecting the shape and texture of the objects that have these black unfogged triangles, and not found anything, TSRE5 shows them in a green untextured color.
A compare of ORNYMG's shenery shader against Unstables had to much difference to bring any clues.

Anyone have any knowledge of how to fix this in ORNYMG since they can be seen for miles and ruin the immersion.

#1998 User is offline   hehl 

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Posted 29 March 2024 - 12:10 PM

Hello ExRail,

Please attach one of these objects with the black triangle here. Maybe a correction within the shape file is possible.

#1999 User is offline   ExRail 

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Posted 29 March 2024 - 08:24 PM

View Posthehl, on 29 March 2024 - 12:10 PM, said:

Hello ExRail,

Please attach one of these objects with the black triangle here. Maybe a correction within the shape file is possible.



Since there are many of these houses and I've seen the same thing in other Routes, I hope the solution will be in game.


Attached File  Black_Triangle.zip (46.86K)
Number of downloads: 3

How it looks in TSRE5
Attached File  BlackTriangles_NotBlack_In_TSRE5.jpg (80.54K)
Number of downloads: 2

#2000 User is offline   Csantucci 

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Posted 30 March 2024 - 12:58 AM

First tests show that the bug is present in ORNYMG, in stable 1.5.1 and in Testing 925. Only Unstable is OK. So in the open PRs there is one solving the problem. Which one?

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