OR NewYear MG
#1981
Posted 18 March 2024 - 08:34 AM
LightsPatch2.zip (1.43MB)
Number of downloads: 7
#1982
Posted 18 March 2024 - 11:52 AM
Csantucci, on 18 March 2024 - 08:34 AM, said:
LightsPatch2.zip
good evening carlo and thank you, I applied the patch and unfortunately the bug is still present.
#1983
Posted 18 March 2024 - 12:47 PM
alteo80, on 18 March 2024 - 11:52 AM, said:
I use the code of the Unstable release. Can you please check if you have the same problem with the latest Unstable release?
***
I could reproduce the problem and can confirm that it occurs also in the Unstable release. New thread created in the Maybe it's a bug subforum.
#1984
Posted 19 March 2024 - 07:52 AM
#1985
Posted 19 March 2024 - 12:57 PM
Csantucci, on 12 March 2024 - 08:08 AM, said:
I have a concern in merging your improvements.
The problem I'm facing right now is finding a version of Open Rails that satisfy 3 simple demands.
1. Source Code available for the game I use and code in.
2. Rendering of 3D cab just as good as 1.4 | 1.5.1-unstable | NewyearMG
the available code from https://github.com/Csantucci/openrails can't do 3Dcabs don't know if you know that.
3. Reshade working.
This is how that looks.
3Dcabs_flicking_in_1.5.1.jpg (114.97K)
Number of downloads: 1
Right now only 1.4 handles all 3
1.5.1 stable can't 2 & 3
James Ross's wind effect precipitation version is 3 days newer than my version of unstable, and do 1 and 2 but has the old map window (maybe it's not unstable)
but don't crash on start up with SpriteBatch stuff.
1.5.1 Unstable the version I downloaded also do 1 & 2 and has the new Map window, but it crash on startup and 3-9 times of retries are needed.
The binary version of NewyearMG do 2 & 3.
Right now Ross's version seams most attractive since it do 1 & 2 and has the wind effect I want, and maybe I can restore the RunActivatyLAA.exe to get reshade working again in that.
Any comments and suggestion are welcome.
#1986
Posted 20 March 2024 - 12:49 AM
alteo80, on 19 March 2024 - 07:52 AM, said:
At the moment you can try applying this new fix
LightsPatch3.zip (1.43MB)
Number of downloads: 7
#1987
#1988
Posted 20 March 2024 - 04:50 AM
ExRail, on 19 March 2024 - 12:57 PM, said:
1. Source Code available for the game I use and code in.
2. Rendering of 3D cab just as good as 1.4 | 1.5.1-unstable | NewyearMG
the available code from https://github.com/Csantucci/openrails can't do 3Dcabs don't know if you know that.
3. Reshade working.
This is how that looks.
3Dcabs_flicking_in_1.5.1.jpg
Right now only 1.4 handles all 3
1.5.1 stable can't 2 & 3
James Ross's wind effect precipitation version is 3 days newer than my version of unstable, and do 1 and 2 but has the old map window (maybe it's not unstable)
but don't crash on start up with SpriteBatch stuff.
1.5.1 Unstable the version I downloaded also do 1 & 2 and has the new Map window, but it crash on startup and 3-9 times of retries are needed.
The binary version of NewyearMG do 2 & 3.
Right now Ross's version seams most attractive since it do 1 & 2 and has the wind effect I want, and maybe I can restore the RunActivatyLAA.exe to get reshade working again in that.
Any comments and suggestion are welcome.
Strange that 3Dcabs don't work if you build ORNYMG from the sources while they work if you run the downloadable executables. The downloadable executables are generated from these sources, that is https://github.com/Csantucci/openrails , branch OR_NewYear_MG_NoWD.
#1989
Posted 20 March 2024 - 08:06 AM
Csantucci, on 20 March 2024 - 04:50 AM, said:
Don't know if these version numbers will tell something:
ORNYMG_github_19-03.2024.jpg (71.82K)
Number of downloads: 1
No OpenRails64.exe in that version either.
Binary downloaded version:
OpenRails64.exe present.
BinVersion_ORNYMG.jpg (43.24K)
Number of downloads: 1
The Unstable I'm working in:
Unstable_WeatherTypeExtentions.jpg (228.03K)
Number of downloads: 2
James Ross's 'version' with no flickering 3Dcab.
Ross.jpg (6.26K)
Number of downloads: 1
#1990
Posted 20 March 2024 - 09:24 AM