Elvas Tower: Timetable crashing... for no reason? - Elvas Tower

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Timetable crashing... for no reason?

#1 User is offline   Soybetico1997 

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Posted 22 March 2024 - 05:42 PM

Hello :D
I am creating a timetable that currently has 3 circulations. The first is a maneuver to go from a siding to a platform, the other two are normal circulations of that same train.
Currently the timetable looks like this:

https://i.imgur.com/DMzOGFH.png

But when I run the first train, when I finish, instead of triggering the next one, it crashes.
https://i.imgur.com/DayZWdc.png
https://i.imgur.com/MK3FrAw.png

All consists and paths have been tested previously and have not caused problems. So I don't understand what I'm writing wrong.

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#2 User is offline   Weter 

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Posted 22 March 2024 - 11:10 PM

Hello.
The reason is always present, it's just not obvious now :)
First, it's better to specify, that You are using = Open Rails NewYear MG ORNYMG-Rev. 151.1. (X64)
Second, the circle of search is narrowed to AI trains (after first minute of the LOG investigation.
Looking further...
***
Are all of paths still unmodified, drivable and present in expected folder?

#3 User is offline   roeter 

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Posted 23 March 2024 - 02:26 AM

Try using $forms instead of $triggers. Looking at the consist definitions, there is no need to use $triggers. The use of $triggers has been known to cause problems when used for the player train, perhaps that issue has not yet been fully cleared.
$triggers is only used in very special situations where you really want a completely different train. That does not seem to be the case here.

Regards,
Rob Roeterdink

#4 User is offline   Csantucci 

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Posted 23 March 2024 - 02:39 AM

There might also be a bug that I see I have introduced, sorry.
Please try the now available ORNYMG 151.2.

#5 User is offline   Soybetico1997 

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Posted 23 March 2024 - 02:32 PM

Quote

Try using $forms instead of $triggers. Looking at the consist definitions, there is no need to use $triggers. The use of $triggers has been known to cause problems when used for the player train, perhaps that issue has not yet been fully cleared.
$triggers is only used in very special situations where you really want a completely different train. That does not seem to be the case here.


Quote

There might also be a bug that I see I have introduced, sorry.
Please try the now available ORNYMG 151.2.


I have still the same problem, even with $forms :(

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#6 User is offline   Csantucci 

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Posted 24 March 2024 - 12:34 AM

This time OR has crashed in another point, that is in a method which I think hasn't been modified since quite much time, so I'm unable to help. Could you try if you get the crash also with the actual Testing release?

#7 User is offline   Soybetico1997 

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Posted 24 March 2024 - 04:28 AM

Forming one train after another now works, but it keeps crashing when one of the trains that make the route is initially loaded.

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#8 User is offline   roeter 

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Posted 24 March 2024 - 04:47 AM

That particular method has not changed since 2014.
One reason why a crash can occur here is if the path of the incoming train (probably train CH0500) and the path of the train which is formed (HC0600) do not properly match. So please check these paths.
Have you tried running CH0500 as player train?

Regards,
Rob Roeterdink

#9 User is offline   Csantucci 

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Posted 24 March 2024 - 04:50 AM

Thanks, I see that the Testing release crashes at the same code place where ORNYMG crashes.

#10 User is offline   Soybetico1997 

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Posted 24 March 2024 - 02:31 PM

View Postroeter, on 24 March 2024 - 04:47 AM, said:

That particular method has not changed since 2014.
One reason why a crash can occur here is if the path of the incoming train (probably train CH0500) and the path of the train which is formed (HC0600) do not properly match. So please check these paths.
Have you tried running CH0500 as player train?

Regards,
Rob Roeterdink


https://i.imgur.com/bBRQ3cz.png
"Maniobra" starts on the siding and ends at platform.

https://i.imgur.com/L20Lh7l.png
"CH0500" path starts on the same platform.

Quote

Have you tried running CH0500 as player train?

Yes, I have. And it crashes while loading (see previous logs).

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