OR NewYear MG
#2052
Posted 13 May 2024 - 11:06 PM
Csantucci, on 05 May 2024 - 12:37 PM, said:
hello, and therefore modify a large number of eng? no thank you. concerning the problem of ai trains which do not respect the line speed or signals if they are generated at the start of the simulation (those which are generated during respect the speeds) I gave up, I would live with it.. Serana's French tcs scripts no longer work since mg 140.. the simulation pulls too much towards US trains, that's my opinion. return to 151.2. and thank you again for the work done since then this time.
#2053
Posted 14 May 2024 - 06:53 AM
alteo80, on 13 May 2024 - 11:06 PM, said:
Thanks for the information. I updated NYMG a long time ago, but then I won't go any further. I'll stay with the current one.
#2054
Posted 15 May 2024 - 09:08 AM
#2055
Posted 15 May 2024 - 11:54 PM
#2056
Posted 18 May 2024 - 02:34 AM
Attached File(s)
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OpenRailsLog.txt (75.4K)
Number of downloads: 14
#2057
Posted 18 May 2024 - 05:42 AM
Attached File(s)
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Runactivity.zip (1.43MB)
Number of downloads: 20
#2058
Posted 18 May 2024 - 11:33 AM
#2059
Posted 01 June 2024 - 11:33 AM
I was using the older version of Open Rails - Monogame and was using a very useful feature to change the brightness of the environment through the dispatcher screen, called Daylight offset (hrs). However, I found that in this current version, this feature was either removed or moved.
Here in Brazil, the darkening time (the night only arrives) on certain days, at 7 or 8 pm, different from Open Rails. Would it be possible to re-implement this feature in new versions of Open Rails Monogame?
#2060
Posted 01 June 2024 - 08:54 PM
The first is not a problem: daylight offset was moved and placed with other settings (what to show on screen, what color of background to choose)
The second is an issue, demanding to sort it out.
#2061
Posted 02 June 2024 - 05:21 AM
Weter, on 01 June 2024 - 08:54 PM, said:
The first is not a problem: daylight offset was moved and placed with other settings (what to show on screen, what color of background to choose)
The second is an issue, demanding to sort it out.
Hello Weter, how are you? Nice to talk to you!
Where do I find the Daylight offset (hrs) feature again? I looked in my Open Rails Monogame and I can't find it. Still on the dispatcher screen (Ctrl + 9)? I haven't found this feature yet. Could you show me where I can find it?
Thank you very much, a hug from Brazil!
#2062
Posted 02 June 2024 - 06:07 AM
It's discussion may be found here:
https://www.elvastow...post__p__299990
and further.
Especially, there:
https://www.elvastow...post__p__303246
You can use search (upper-right of the page) in forums for the term, You need to learn: "daylight+offset" in our case.
In the list of topics, click the topic's name (on the left), not the last post (which is on the right) - then first post with words in question will be shown, while words themselves (we have connected them with plus sign and enclosed to quotation marks for searching them, being together only) will be shown in red, upon yellow background in that and all further posts, containing them.
#2063
Posted 07 June 2024 - 02:57 AM
Csantucci, on 22 April 2024 - 11:29 PM, said:
what cabview features are you losing with the newer ORNYMG releases?
Hi Carlo,
The french RSO (répétition des signaux optiques) and KVB (Control de vitesse par balises) features look like incompatible with New MG :(
We are stuck in our scale 1:1 simulator :(
rgds
BB22210
#2064
Posted 08 June 2024 - 11:58 AM
#2065
Posted 09 June 2024 - 01:40 AM
RELEASE NOTES
This unofficial version has been derived from the latest official Testing release T1.5.1-992,
plus some of the features already present in the Unstable release.
This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- max fog distance increased to 300 km
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see http://www.elvastowe...post__p__273496
- Various fixes related to reversals and couplings, see e.g. http://www.elvastowe...post__p__277369
- workaround for http://www.elvastowe...post__p__278074
- "ORNYMG only" option tab, including all option checkboxes available only in ORNYMG
- kept Locomotive() TCS script hook
- kept various options in ORNYMG only tab
- add PERCENT UoM to ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- add cabview controls ODOMETER_UP and ODOMETER_DOWN
- fix crash when reinitializing EOTs on a carless train
- enable modifying and compiling the .fx shader files, see http://www.elvastowe...post__p__295571
- accept ORTSAirBrakeMainResVolume as .eng files token, used in some TrainSimulations routes (see https://www.trainsim...365#post2285365)
- Provide more tolerance for CentreOfGravity, see http://www.elvastowe...entreofgravity/
- Add curve force and brake cylinder pressure in sound debug window
- Sort of hack to fix http://www.elvastowe...rriages-emudmu/
- Re-instate and extend Precision and UpdateTime for SPEEDOMETER in cabvies, see http://www.elvastowe...post__p__300651
- (ORNYMG only?) bug https://www.elvastow...post__p__302120
- Tentative (ORNYMG only?) bug fix for https://www.elvastow...post__p__302440
- (signalling) No speed update parameter, by roeter, see https://www.elvastow...post__p__302320
- (timetables) Many options to define power related features, by roeter, see https://www.elvastow...post__p__293894
- Improvements to display features on web clients, by mbm_OR
- Timetable: autopilot, player train switching, open/close doors on AI trains and some minor extra features, see https://www.elvastow...timetable-mode/
- Disable Polach adhesion, see here https://www.elvastow...post__p__305613 and following posts
- Fix for https://bugs.launchp...or/+bug/2057708 ORTSScreenPage parameter doesn't work for Dials
- Bug fix for https://www.elvastow...-for-no-reason/
- Fix 3Dcab digits alignment, see https://www.elvastow...post__p__307374
- Bug fix for https://www.elvastow...post__p__307975
- Fix bug of impossibility to clear signals in dispatcher window
- Workaround for https://www.elvastow...to-an-ai-train/
- features which are present in Unstable release or on Github but not yet in the publicly available testing release:
*- allow for .sms sound specific for AI trains. see http://www.elvastowe...post__p__295008
(PR #896); event numbers changed from 32n to 33n for compatibility with Testing release
*- Additional parameters for Cruise Control, see https://blueprints.l...trol-parameters (PR #839)
*- Auto-save, by roeter, see https://www.elvastow...post__p__280206 (PR #891)
*- Signal Function OPP_SIG_ID_TRAINPATH, by roeter, see https://www.elvastow...post__p__302318 (PR #892)
*- ETCS DMI Updates, including 280 km/h max tacho setting by gpz (PR #900)
*- Triple valve features vol.2 by SteelFill, see https://www.elvastow...027#entry305027 (PR #912)
*- Train car operations UI window, by mbm-OR, see http://www.elvastowe...post__p__301151 (PR #882)
*- Added mouse wheel support for controls which can be moved by pressing the left mouse button, by sweiland (PR #919)
*- Add curve squeal to route, by steamer_CTN (PR #923)
*- Consolidated wind simulation, by James Ross (PR #799)
*- NEW: Fix .ace Textures Not Being Used as Fallback for Missing .dds, by SteelFill (PR #947)
*- NEW: Fix Cycling Lights, by SteelFill (PR #948)
*- NEW: Avoid pulsing graphics part 1, by James Ross, see https://www.elvastow...th-route-24-gb/ (PR #952)
- NEW: Conditionally correct invalid values of TrainPipeLeakRate and Auxiliary Reservoir Volume
- NEW: Add slider to set wind variability in ORNYMG only options
Info about content of the various PR to the Unstable release can be found here
https://github.com/o...openrails/pulls
The Monogame related code intentionally coincides only partly with the code of the OR official testing version.
Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .
Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.
When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+
NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.
When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.
It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.
Revision 152.1 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .