OR NewYear MG
#2052
Posted 13 May 2024 - 11:06 PM
Csantucci, on 05 May 2024 - 12:37 PM, said:
Hi Phillip, thanks for the analysis! I wonder if it could be required that default brake setting should not be emergency, and therefore it should be required that the .eng file be modified, instead of adapting the code.
hello, and therefore modify a large number of eng? no thank you. concerning the problem of ai trains which do not respect the line speed or signals if they are generated at the start of the simulation (those which are generated during respect the speeds) I gave up, I would live with it.. Serana's French tcs scripts no longer work since mg 140.. the simulation pulls too much towards US trains, that's my opinion. return to 151.2. and thank you again for the work done since then this time.
#2053
Posted 14 May 2024 - 06:53 AM
alteo80, on 13 May 2024 - 11:06 PM, said:
hello, and therefore modify a large number of eng? no thank you. concerning the problem of ai trains which do not respect the line speed or signals if they are generated at the start of the simulation (those which are generated during respect the speeds) I gave up, I would live with it.. Serana's French tcs scripts no longer work since mg 140.. the simulation pulls too much towards US trains, that's my opinion. return to 151.2. and thank you again for the work done since then this time.
Thanks for the information. I updated NYMG a long time ago, but then I won't go any further. I'll stay with the current one.
#2054
Posted 15 May 2024 - 09:08 AM
ORNYMG rev. 152.1 is available. It is aligned to the actual testing release T1.5.1-957 and includes two patches by pschlick solving locomotive light problems, tnat is this https://www.elvastow...post__p__308409 and this https://www.elvastow...post__p__308373 (issues raised by alte80). Moreover it includes a workaround for https://www.elvastow...to-an-ai-train/ (issue raised by engmod).
#2055
Posted 15 May 2024 - 11:54 PM
Note that version 152.1 DOES support saves from the previous version 152
#2056
Posted 18 May 2024 - 02:34 AM
hello, I am encountering a problem with the latest version of or ny mg, I am attaching the log, I have not investigated further
Attached File(s)
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OpenRailsLog.txt (75.4K)
Number of downloads: 14
#2057
Posted 18 May 2024 - 05:42 AM
Hi, please apply the attached patch to ORNYMG 152.1; it should fix the issue.
Attached File(s)
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Runactivity.zip (1.43MB)
Number of downloads: 20
#2058
Posted 18 May 2024 - 11:33 AM
#2059
Posted 01 June 2024 - 11:33 AM
Hello, greetings from Brazil!
I was using the older version of Open Rails - Monogame and was using a very useful feature to change the brightness of the environment through the dispatcher screen, called Daylight offset (hrs). However, I found that in this current version, this feature was either removed or moved.
Here in Brazil, the darkening time (the night only arrives) on certain days, at 7 or 8 pm, different from Open Rails. Would it be possible to re-implement this feature in new versions of Open Rails Monogame?
I was using the older version of Open Rails - Monogame and was using a very useful feature to change the brightness of the environment through the dispatcher screen, called Daylight offset (hrs). However, I found that in this current version, this feature was either removed or moved.
Here in Brazil, the darkening time (the night only arrives) on certain days, at 7 or 8 pm, different from Open Rails. Would it be possible to re-implement this feature in new versions of Open Rails Monogame?
#2060
Posted 01 June 2024 - 08:54 PM
Hello.
The first is not a problem: daylight offset was moved and placed with other settings (what to show on screen, what color of background to choose)
The second is an issue, demanding to sort it out.
The first is not a problem: daylight offset was moved and placed with other settings (what to show on screen, what color of background to choose)
The second is an issue, demanding to sort it out.