Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#2031 User is offline   Csantucci 

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Posted 01 May 2024 - 11:04 AM

As far as I can test, AI trains perform as described in paragraphs 11.12.2 and 11.12.3 of the manual.

#2032 User is offline   Csantucci 

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Posted 02 May 2024 - 01:53 AM

Revision 152.1 of OR NewYear MG is available here http://www.interazio...loads/index.php

RELEASE NOTES
This unofficial version has been derived from the latest official Testing release T1.5.1-957,
plus some of the features already present in the Unstable release.

This version includes some features not (yet) available in the Open Rails testing official version, that is:
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- max fog distance increased to 300 km
- camera following detached wagons in hump yard operation by pressing Ctrl key while clicking with mouse on coupler in Train Operations Window to uncouple wagon
- bug fix that didn't check for null label text, see http://www.elvastowe...post__p__273496
- Various fixes related to reversals and couplings, see e.g. http://www.elvastowe...post__p__277369
- workaround for http://www.elvastowe...post__p__278074
- "ORNYMG only" option tab, including all option checkboxes available only in ORNYMG
- kept Locomotive() TCS script hook
- kept various options in ORNYMG only tab
- add PERCENT UoM to ORTS_SIGNED_TRACTION_TOTAL_BRAKING
- add cabview controls ODOMETER_UP and ODOMETER_DOWN
- fix crash when reinitializing EOTs on a carless train
- enable modifying and compiling the .fx shader files, see http://www.elvastowe...post__p__295571
- accept ORTSAirBrakeMainResVolume as .eng files token, used in some TrainSimulations routes (see https://www.trainsim...365#post2285365)
- Provide more tolerance for CentreOfGravity, see http://www.elvastowe...entreofgravity/
- Add curve force and brake cylinder pressure in sound debug window
- Sort of hack to fix http://www.elvastowe...rriages-emudmu/
- Re-instate and extend Precision and UpdateTime for SPEEDOMETER in cabvies, see http://www.elvastowe...post__p__300651
- (ORNYMG only?) bug https://www.elvastow...post__p__302120
- Tentative (ORNYMG only?) bug fix for https://www.elvastow...post__p__302440
- (signalling) No speed update parameter, by roeter, see https://www.elvastow...post__p__302320
- (timetables) Many options to define power related features, by roeter, see https://www.elvastow...post__p__293894
- Improvements to display features on web clients, by mbm_OR
- Timetable: autopilot, player train switching, open/close doors on AI trains and some minor extra features, see https://www.elvastow...timetable-mode/
- Disable Polach adhesion, see here https://www.elvastow...post__p__305613 and following posts
- Fix for https://bugs.launchp...or/+bug/2057708 ORTSScreenPage parameter doesn't work for Dials
- Bug fix for https://www.elvastow...-for-no-reason/
- features which are present in Unstable release or on Github but not yet in the publicly available testing release:
*- allow for .sms sound specific for AI trains. see http://www.elvastowe...post__p__295008
(PR #896); event numbers changed from 32n to 33n for compatibility with Testing release
*- Additional parameters for Cruise Control, see https://blueprints.l...trol-parameters (PR #839)
*- Auto-save, by roeter, see https://www.elvastow...post__p__280206 (PR #891)
*- Signal Function OPP_SIG_ID_TRAINPATH, by roeter, see https://www.elvastow...post__p__302318 (PR #892)
*- ETCS DMI Updates, including 280 km/h max tacho setting by gpz (PR #900)
*- Triple valve features vol.2 by SteelFill, see https://www.elvastow...027#entry305027 (PR #912)
*- Train car operations UI window, by mbm-OR, see http://www.elvastowe...post__p__301151 (PR #882)
*- Added mouse wheel support for controls which can be moved by pressing the left mouse button, by sweiland (PR #919)
*- NEW: Add curve squeal to route, by steamer_CTN (PR #923)
*- NEW: Consolidated wind simulation, by James Ross (PR #799)
*- NEW: Add KM/HOUR/MIN to Cabview Units, by SteelFill (PR #939)
- NEW: Fix ORNYMG only bug preventing player to command light state when in autopilot
- NEW: Fix 3Dcab digits alignment, see https://www.elvastow...post__p__307374
- NEW: Bug fix for https://www.elvastow...post__p__307975
- NEW: Fix bug of impossibility to clear signals in dispatcher window
- NEW: Workaround for https://www.elvastow...to-an-ai-train/


Info about content of the various PR to the Unstable release can be found here
https://github.com/o...openrails/pulls

The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+

NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 151.2 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#2033 User is offline   Niknak 

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Posted 02 May 2024 - 04:46 AM

Note that version 152 does NOT support saves from the previous version 151.2

#2034 User is offline   alteo80 

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Posted 02 May 2024 - 04:03 PM

View Postalteo80, on 16 March 2024 - 09:53 AM, said:

thank you all for great team work. have a good evening everyone
***
Hello, on version 151.1 some IA trains run with reverse red lights at the front. In my test the rolling stock is bombardier agc x-76500, and it can be found here: https://www.lescompa...sdurail.fr/les- high-capacity railcars

good evening the red light bug at the front on AI trains is back

#2035 User is offline   pschlik 

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Posted 02 May 2024 - 08:31 PM

The change to fix that was just completed on the official versions, so it works there...but I'm also seeing that it's broken in NewYear.

#2036 User is offline   Csantucci 

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Posted 03 May 2024 - 09:21 AM

Hi alte80, pls. try applying the attached patch to ORNYMG 152.
Attached File  Orts.Simulation.zip (1.05MB)
Number of downloads: 6

#2037 User is offline   alteo80 

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Posted 03 May 2024 - 02:51 PM

View PostCsantucci, on 03 May 2024 - 09:21 AM, said:

Hi alte80, pls. try applying the attached patch to ORNYMG 152.
Attachment Orts.Simulation.zip

good evening carlo, the bug is fixed thank you very much

#2038 User is offline   engmod 

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Posted 03 May 2024 - 11:09 PM

Running 152 on Soldier Summit, whenever I go to camera 2 or 3, the screen is garbled.

Attached File(s)



#2039 User is offline   engmod 

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Posted 04 May 2024 - 12:09 AM

I have rolled back to 151.2 and all is well.
I have upgraded to 152.

I am unable to repeat the problem.

#2040 User is offline   Csantucci 

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Posted 04 May 2024 - 05:40 AM

Thanks for your further tests. Let's see if it occurs again. It was a quite strange issue indeed, and that part of code hasn't been touched in recent times. If yes, please try also with the Testing version.

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