Steam effects for diesel locomotives and passenger cars Additional parameter
#71
Posted 05 September 2017 - 07:02 PM
#72
Posted 17 September 2017 - 11:21 AM
Robert
#73
Posted 17 September 2017 - 11:20 PM
But I just had to show what would be good to do :)
Czech simulator Dop3Sim
https://www.facebook...513216/?fref=ts
#74
Posted 02 November 2018 - 09:54 AM
Effects
(
SpecialEffects
( WagonSmokeFX
(
0.45 3.55 -1.1
0.25 1 0
0.1
)
)
)
function
Is there any way of making it OFF in the summer and ON for the other seasons?
#75
Posted 02 November 2018 - 03:20 PM
Stephen, on 02 November 2018 - 09:54 AM, said:
Effects
Is there any way of making it OFF in the summer and ON for the other seasons?
I have also made it work
to get summer and winter use i made 2 wag files one for summer without smoke and one for winter with exhaust and a couple of bat files, simple double click on either changes the effect off and on by swapping the wag files, i have attached a zip to this post it contains a folder named Options, that goes in the caboose file, you would need to alter the bat files with the names of your wag files etc to suit your caboose and make up a couple of wag files similar to the ones i have in the example for your caboose.
I just need to play with the setting to get the smoke volume to my liking.
Caboose_Batch_Files.zip (4.06K)
Number of downloads: 458
here is another pic of the caboose after finishing it (based on a DW shape) and tweaking the smoke more, quite pleased with the effect, this time Cajon high desert in winter (last pic was summer by mistake)
#76
Posted 03 November 2018 - 07:32 AM
burgerbern, on 02 November 2018 - 03:20 PM, said:
to get summer and winter use i made 2 wag files one for summer without smoke and one for winter with exhaust and a couple of bat files, simple double click on either changes the effect off and on by swapping the wag files, i have attached a zip to this post it contains a folder named Options, that goes in the caboose file, you would need to alter the bat files with the names of your wag files etc to suit your caboose and make up a couple of wag files similar to the ones i have in the example for your caboose.
Thanks for that and it does work for me once I'd modified the wagon file to one of mine. However, I was hoping that the smoke would be switched on or off automatically according to the time of year.
Does anyone have any ideas as to how this might be done in a way similar to how lights can be turned on or off according to the time of day?
#77
Posted 03 November 2018 - 10:38 AM
Effects
(
SpecialEffects
( WagonSmokeFX ( -0.79 4.57 -0.85 -90 0 0 0.07 )
)
SpecialEffects
( WagonSmokeFX ( -0.83 4.57 -0.85 90 0 0 0.07 )
)
)
#78
Posted 01 December 2018 - 12:54 AM
I am having a little problem and i am stuck at half of my project.
So far i managed to add the HeatingHoseFX effect to cars and it works as long as the locomotive (diesel) is the steam generator.
All good till this point.
One thing i cannot get working is HeatingSteamBoilerFX for the locomotive (diesel). I tried either on the wag side and eng side of the eng file, no result. Also changed weather conditions to trigger it, still no. Normally it should work since the HeatingHoseFX effect works in any weather without a hitch.
Another problem i am encountering is when trying to create a steam generator on a car. This time i got no chance not even for the HeatingHoseFX effect to work.
This is the case when the locomotive does not have the ability to turn on the steam heating.
I read the manual but i am not sure if i understood correctly this line from page 101:
"Similarly if any of the co-ordinates are zero, then the effect will not be displayed."
Which coordinates? x y z from the vehicle? Weird, because i do have a 0.0 value, which is the center of the width and the HeatingHoseFX effect works. For the HeatingSteamBoilerFX effect it does not, although there is no 0 value added to coordinates.
Can someone enlighten me?
#79
Posted 07 February 2019 - 05:34 AM
this is the result
i used these settings applied just below the lighting section and above the external sound line
Effects (
SpecialEffects (
Comment ( Exhaust smoke )
WagonGeneratorFX ( -0.93 3.25 -2.77
25 70 -100
0.08 )
)
)
armed with that i should be able to do the same with a smaller plume to the MOW hy rail truck
#80
Posted 04 September 2019 - 10:08 AM
Can any of you help me with this?