Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#491 User is offline   PA1930 

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Posted 27 February 2016 - 01:06 PM

Hi Goku, further information that I have no idea what my friend did here... but I went into Open Rails and explore that area that was getting an error on TSRE and found out that I actually meet with the "same" area as my friend made the route originally. From that place onwards is an older version of the route before his update that he separated the route in two pieces to make it look better. Still, I am able to access the area on Open Rails without any issues and my friend reported that it works fine on MSTS RE. Strange, eh?

Also, that older area does not show up on the Activity Editor and neither it does show up on the ORTS Track Viewer. It looks like as if the tracks were removed from the track database of the route, I guess.

#492 User is offline   Goku 

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Posted 27 February 2016 - 01:47 PM

As I see in the log, he removed track database but interactives are still in .w files. It could cause crash because not finished interactives error support.

#493 User is offline   PA1930 

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Posted 27 February 2016 - 01:52 PM

View PostGoku, on 27 February 2016 - 01:47 PM, said:

As I see in the log, he removed track database but interactives are still in .w files. It could cause crash because not finished interactives error support.


Thank you very much for your response, Goku. We will be waiting for your fix on this so we can correct these mistakes. :-)

#494 User is offline   Goku 

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Posted 27 February 2016 - 02:03 PM

It will be long wait.
Better delete broken entries in .w file.
Or send me the route (could be without textures) and I will make fix.

#495 User is offline   ATSF3751 

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Posted 27 February 2016 - 08:21 PM

Your map layering works wonders! My only concern is for some tiles it works and others it does not. When I load it and try to add it to the tile some times it will apply but then other times the whole tile will turn black. Not sure what would cause that or if you are looking into how that could be fixed. Tried it on a few routes and they all end up like that.

Brandon

#496 User is offline   Goku 

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Posted 28 February 2016 - 06:08 AM

Maybe you loaded too much map tiles at once and there was no space for more in GPU memory.
One map tile is 50 MB.

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Posted 28 February 2016 - 06:46 AM

Oh okay that makes since then! Thanks Goku for all of your hard work and finally making a route editor that makes route building just that much easier!

#498 User is offline   PA1930 

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Posted 28 February 2016 - 09:35 AM

View PostGoku, on 27 February 2016 - 02:03 PM, said:

It will be long wait.
Better delete broken entries in .w file.
Or send me the route (could be without textures) and I will make fix.


Hey Goku, thanks for that! Take your time. :-) My friend will try to correct the mistakes but if we need your help with this, I will let you know.

#499 User is offline   Goku 

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Posted 28 February 2016 - 11:26 AM

Next version has support for terrain QuadTree, so routes created with TSRE and new tiles works also with MSTS.

#500 User is offline   Csantucci 

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Posted 28 February 2016 - 12:44 PM

Here in Italy when there is blended braking the first position of the brake controller is only electric braking, and next ones are blended positions.
When releasing brakes the electric braking goes to zero when the controller returns to zero. In push-pull trains the locomotive at the unmanned side of the train receives the braking command throug a special cable, so again, if it receives the command to release brakes, the electric brake goes to zero immediately.

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