3D Cabs
#641
Posted 29 November 2020 - 04:45 PM
#642
Posted 29 November 2020 - 09:03 PM
YoRyan, on 29 November 2020 - 04:45 PM, said:
Hello, thanks, I explained that this is not a single locomotive with cabs at the ends but the cabs of the drive units at both ends of a train.
The only problem that I still have and that I have not been able to solve is the fact that the digital screens are always shown in one direction, and that makes the screens of the end unit that is in the reverse position always show the screens in the opposite direction.
#643
Posted 29 November 2020 - 10:43 PM
#644
Posted 30 November 2020 - 10:05 AM
YoRyan, on 29 November 2020 - 10:43 PM, said:
Very well, thank you very much. As soon as I can, I will prepare the files, upload them to wetransfer and send them to you in a private message. I will need your email address.
#645
Posted 12 December 2020 - 11:49 PM
The water level gauge is there. I would really like to see this working as I dislike having the tender water level gauge pretending to be a boiler gauge glass (as in MSTS). I think as a short term solution Geoff may be able to make this work as part of the cab rather than part of the tender. For the future we need to think about could it work as part of the tender? Also there is the handle to lower the water scoop and an indicator to show if the scoop is up or down. The water scoop control appears in engine controllers in the eng file. Would it be possible perhaps to have a cvf file line that could make both the handle and the indicator work on the tender? This is the left hand side of the tender https://imgur.com/IbCm8uq.jpg The left side has the handbrake. I am not sure if you can put a handbrake into a cvf file, but it can be put into an eng file. I was thinking that for tender locomotives perhaps we should change handbrake operation. As the handbrake is applied to the tender and not (normally) to the locomotive wheels, possibly if we put a handbrake control in the engine controllers and then set MaxHandbrakeForce ( 0kN ) for the loco, but say MaxHandbrakeForce ( 25kN ) for the tender - then when the handbrake control was operated via the eng file that the handbrake would be applied on the tender. Any thoughts from others? Darwin
#646
Posted 30 December 2020 - 10:35 PM
A system for allowing true in-cab lighting (a la Train Simulator 20xx) would be something to consider in the future.
#647
Posted 30 December 2020 - 10:42 PM
But any useful ideas, like this, MUST BE recorded and stored until that times. I think.
#648
Posted 31 December 2020 - 12:35 AM
Traindude, on 30 December 2020 - 10:35 PM, said:
A system for allowing true in-cab lighting (a la Train Simulator 20xx) would be something to consider in the future.
Night textures are allowed, and they work really well in tunnels too.
Geoff
#649
Posted 01 January 2021 - 05:57 AM
Zero&Maximum needle positions matches to scale, but intermediate readings don't match...
Where could be a fault?
#650
Posted 01 January 2021 - 07:04 AM
So in my speedometer, the zero position is 40 degrees from vertical downwards, and the 100 mph position is at 320 degrees, but I add another one at 50 mph which is 180 degrees.
My animaton in TSM (32 steps) is rotation in the z axis:
Step 0 40
Step 16 180
Step 32 320
This works for me.
Geoff