3D Cabs
#411
Posted 12 May 2018 - 10:45 PM
#412
Posted 13 May 2018 - 07:40 PM
https://farm1.staticflickr.com/944/28222693328_325aaa382b_o.pngOpen Rails 2018-05-13 04-28-00, on Flickr
with Night textures as well.... 8>
https://farm1.staticflickr.com/831/28222689918_6d249e3d96_o.pngOpen Rails 2018-05-13 04-21-05, on Flickr
#414
Posted 16 May 2018 - 12:14 AM
#415
Posted 16 May 2018 - 04:31 PM
midneguy, on 09 April 2018 - 07:47 PM, said:
http://www.elvastowe...post__p__178358
I noticed that there is a supported variable in the list of "FUEL_GAUGE" and I wondered if this can be used to animate the coal load in a steam locomotive of the tank engine type, or does this parameter only work for Diesel locomotives? If this does only work for Diesel locomotives, would it be possible to add another supported variable, perhaps named "TENDER_COAL" or something similar to that?
Thanks!
Hello again all... I'm still perplexed by this problem, after having tried and failed to get the coal load in my 3D Cab to work for what is essentially a tank locomotive... Can anyone share some more insight into this, or is this something that needs to be officially submitted to the Open Rails Team so it can be added to the "to do" list?
Thanks! :)
#416
Posted 17 May 2018 - 12:14 AM
Check if this change works for you. If yes and you desire this in the standard OR version, open a Trello box as explained here http://www.elvastowe...post__p__201634 .
20/5/2018: new release of .dll available
#417
Posted 17 May 2018 - 08:12 AM
Csantucci, on 17 May 2018 - 12:14 AM, said:
Check if this change works for you. If yes and you desire this in the standard OR version, open a Trello box as explained here http://www.elvastowe...post__p__201634 .
Orts.Simulation.dll.zip
Carlo - thanks very much! From just a quick test it looks like this does indeed work! When I have more time later I'll perform a longer test to verify the coal shape moves downward as the fuel is consumed over a longer run, and moves up again with refuelling... I'll let you know how that goes.
Thanks!
#418
Posted 17 May 2018 - 06:22 PM
midneguy, on 17 May 2018 - 08:12 AM, said:
Thanks!
Carlo - I did have a chance to perform a longer test this evening, and it appears that what you did works exactly as needed! I definitely thank you for looking into this! I'll get this submitted through the regular channels to get officially added to the OR code. http://www.elvastower.com/forums/public/style_emoticons/default/sign_thank_you.gif
Derek
#419
Posted 19 May 2018 - 12:24 PM
For coherence with other gauges I will make a modification and provide the gauge value in Kg, and not as a fractional value from 0 to 1.
#420
Posted 19 May 2018 - 03:18 PM
Csantucci, on 19 May 2018 - 12:24 PM, said:
For coherence with other gauges I will make a modification and provide the gauge value in Kg, and not as a fractional value from 0 to 1.
Carlo - I definitely appreciate that... I wonder though, would it be possible to be able to specify the units in Pounds (lbs) as well as in Kg, depending on the region of the locomotive and modeler? I was also curious, what's the current outlook for when OR 1.3 will be released? That may impact when I decide to release my Mason Bogie models since I would like this feature to be configured and work correctly for them when made available to the public.
I also have another question I just stumbled on to... As I was fine tuning and debugging the cab control animations on my Mason Bogie steamer model, I noticed what appears to be a discrepancy for the dampers. There is only one keyboard command for opening or closing the Dampers, that being key "M". Referring back to post 304 in this thread, a list of supported animations lists both "DAMPERS_FRONT" and "DAMPERS_BACK". For my model, there are two different levers, one for the front Damper and one for the Back. In the 3D .cvf file, I have the following two entries, corresponding to two animated nodes in the 3D Cab .s file which have the same names:
Dial (
Type ( DAMPERS_BACK DIAL )
Style ( NOT_SPRUNG )
ScaleRange ( 0 1 )
)
Dial (
Type ( DAMPERS_FRONT DIAL )
Style ( NOT_SPRUNG )
ScaleRange ( 0 1 )
)
I have only been able to get the lever in the 3D Cabview for the front damper to animate and move with the damper open / close command by the keyboard "M" key. So it seems the Dampers control only effects the front damper, and even though a rear damper animation is possible for the 3D Cabview, there's not actually a key available to control it.
Of course I can work around this by renaming the two dampers in the shape hierarchy to be DAMPERS_FRONT:0:0 and DAMPERS_FRONT:0:1 so that they both respond to the single Damper control in unison, or even just combine them into one part under a single animation node... for this particular model that would be acceptable and not a problem. However, since there seems to be a discrepancy between the supported animations and the actual controls available to operate them, I thought I'd point this out in case it's an oversight that needs to be corrected.
Thanks again for your help!