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3D Cabs Rate Topic: -----

#301 User is offline   zaza 

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Posted 07 April 2015 - 11:52 AM

View PostJTang, on 07 April 2015 - 08:28 AM, said:

OR has a hard-coded minimum water level of 0.7 and max water level of 0.91, so you may want to change the scalerange in your cvf file to be
ScaleRange ( 0.7 0.9 )

Thx for the info, I will try it later.


Another quetsion contact with Boiler water gauge and with water level:
In MSTS, when the style is LIQUID it has a little change in water level closely linked with the track's elevation.* So if the track elevation is +, the water level should go upper a bit, when it is - the level goes down a bit. I'm not a programmer, but when you try to link the percent of track elevation with the water level it could be very spectacular and real.
Something like this: Water level=boiler water level+/-track elevation

*: with this parameter you are able to change it's sensivity
	SteamGaugeGlassHeight( 20 ) comment ( Nincs adat )

The water level's sensivity is more bigger, when this number is smaller.

JTang are you planning that you're going to do it? I'm just curious... :pleasantry:

#302 User is offline   midneguy 

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Posted 07 April 2015 - 03:38 PM

I just had to say... fabulous and fantastic :rolleyes:

JTang... using the scale range you suggested finally resulted in a functioning water glass gauge in my case, just like I wanted :pleasantry: To tweak the appearance of the "meniscus" in the glass though, I did adjust the range slightly so that my final 3D cab .cvf file now reads like this:


Gauge (
Type ( BOILER_WATER GAUGE )
Style ( POINTER )
ScaleRange ( 0.7 1.0 )
)

Last night I tried almost everything else except this, including trying to specify the "ScaleRange" as the mass of water in the boiler, or even the equivalent gallons in the boiler - in each case including a "Units ( )" line that specified the units I was attempting to use. Your suggestion finally worked though, without the Units line even being needed.

This, along with the doors and roof vent animating, finally give me everything I was after with the 3D cab I was working on - to say that I'm tickled is an understatement and I thank you very much for the help http://www.elvastower.com/forums/public/style_emoticons/default/sign_thank_you.gif

#303 User is offline   midneguy 

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Posted 18 April 2015 - 06:36 AM

I have another question I've come up with... For the CB&Q ten wheelers I'm working on one of the engines is going to be an oil burner. Though I know that oil burning hasn't been set up specifically in the sim yet, I was hoping to be able to animate the fire control valve anyway, and to make it reflect the Firing Rate or Fuel Feed Rate into the boiler. I would think that the fuel type wouldn't really matter if the feed rate of the fuel was used to determine the position of the lever...

So I was wondering, is this something that is possible to do yet or would code changes be necessary to allow a control to animate when referencing the fuel feed / firing rate?

If it is possible, what is the correct token name I should use in the .cvf line to correctly reference back to the fuel feed / firing rate? I tried "Shovel" since that's the controller name in the .eng file but that didn't seem to work.

Thanks! :wallbash:

#304 User is offline   JTang 

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Posted 18 April 2015 - 07:03 AM

The following are currently supported:
        SPEEDOMETER,
        MAIN_RES,
        EQ_RES,
        BRAKE_CYL,
        BRAKE_PIPE,
        LINE_VOLTAGE,
        AMMETER,
        AMMETER_ABS,
        LOAD_METER,
        THROTTLE,
        PANTOGRAPH,
        TRAIN_BRAKE,
        FRICTION_BRAKE,
        ENGINE_BRAKE,
        DYNAMIC_BRAKE,
        DYNAMIC_BRAKE_DISPLAY,
        SANDERS,
        WIPERS,
        HORN,
        BELL,
        FRONT_HLIGHT,
        DIRECTION,
        ASPECT_DISPLAY,
        THROTTLE_DISPLAY,
        CPH_DISPLAY,
        PANTO_DISPLAY,
        DIRECTION_DISPLAY,
        CP_HANDLE,
        PANTOGRAPH2,
        CLOCK,
        SANDING,
        ALERTER_DISPLAY,
        TRACTION_BRAKING,
        ACCELEROMETER,
        WHEELSLIP,
        FRICTION_BRAKING,
        PENALTY_APP,
        EMERGENCY_BRAKE,
        RESET,
        CAB_RADIO,
        OVERSPEED,
        SPEEDLIM_DISPLAY,
        FUEL_GAUGE,
        WHISTLE,
        REGULATOR,
        CYL_COCKS,
        BLOWER,
        STEAM_INJ1,
        STEAM_INJ2,
        DAMPERS_FRONT,
        DAMPERS_BACK,
        WATER_INJECTOR1,
        WATER_INJECTOR2,
        SMALL_EJECTOR,
        STEAM_PR,
        STEAMCHEST_PR,
        TENDER_WATER,
        BOILER_WATER,
        REVERSER_PLATE,
        STEAMHEAT_PRESSURE,
        FIREBOX,
        RPM,
        FIREHOLE,
        CUTOFF,
        VACUUM_RESERVOIR_PRESSURE,
        GEARS,
        DOORS_DISPLAY,
        SPEED_PROJECTED,
        SPEEDLIMIT,
        PANTOGRAPHS_4,
        PANTOGRAPHS_4C,
        PANTOGRAPHS_5,
        ORTS_OIL_PRESSURE,
        ORTS_DIESEL_TEMPERATURE,
        ORTS_CYL_COMP,
        EXTERNALWIPERS,
        LEFTDOOR,
        RIGHTDOOR,
        MIRRORS


#305 User is offline   midneguy 

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Posted 18 April 2015 - 07:20 AM

JTang - thanks very much for posting the list :wallbash:

It doesn't appear that the firing rate is supported based on the list... unless "FIREBOX" could be used. I would guess that this actually represents the mass of the fire though, is that a correct assumption?

#306 User is offline   JTang 

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Posted 18 April 2015 - 07:51 AM

The firebox is just to animate the fire box door opening and closing.

#307 User is offline   midneguy 

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Posted 18 April 2015 - 08:05 AM

Thanks for the clarification on that :wallbash:

So I can't help but wonder, but might it be a possibility to add support for the firing rate at some point in the future as a basis for animating a cab control? I'm curious what your thoughts would be, and of the other OR developers too... Not being a programmer I don't presume to know how "easy" or "difficult" this would be, but it would be nice to have :) I certainly don't mean to be a pest either... it's just that the 3D cabs are so much fun to play with lol.

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#308 User is offline   Hack 

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Posted 18 April 2015 - 10:06 AM

Nice list - thanks for posting! :wallbash:

#309 User is offline   Kazareh 

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Posted 18 April 2015 - 01:39 PM

How does one go about obtaining that Steam 3D Cabview? I've tried registering, nothing in my email... I also cannot understand whatever language that is, and when using Google Translator, it doesn't translate the popup messages nor will it let me register via that as it's not over a 'secure connection'.

#310 User is offline   gpz 

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Posted 18 April 2015 - 11:14 PM

Do you mean the one at vm15.hu? No registration is needed, and the menus are in your language too. ;) But go directly here.

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