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New loading screen Rate Topic: -----

#31 User is offline   James Ross 

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Posted 28 December 2013 - 03:36 PM

I've got the major issues fixed with the new loading screen/game state code, so I added a progress bar in X1905.

I want to emphasise that it is strictly an estimate and runs off of collected data, so cannot appear the first time you load any particular activity, explore route setup or saved game. It should appear if you open something the second time. Subsequent loads will improve its collected data, although the first run ought to be a pretty good start. It does not take in to account any settings, so e.g. turning distant mountains on/off will outright confuse it - but it will correct itself over subsequent runs. It does take into account every choice in the menu, so e.g. changing the consist, starting time, season or weather on an explore route will count as a different run.

Some of these I plan to correct but it's a start. Enjoy. :)

Attached Image: orts_114.png

#32 User is offline   thegrindre 

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Posted 28 December 2013 - 06:09 PM

Looks good, James. :good:

:)

#33 User is offline   James Ross 

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Posted 29 December 2013 - 02:39 AM

X1906 stops the cache being affected by the weather, season and start time of explore routes. (Also fixes the testing option in the menu.)

X1908 fixes an issue where the loading screen was causing loading to take quite a bit longer than it used to.

#34 User is offline   cjakeman 

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Posted 29 December 2013 - 08:18 AM

View PostJames Ross, on 28 December 2013 - 03:36 PM, said:

I've got the major issues fixed with the new loading screen/game state code, so I added a progress bar in X1905.

Must be the most accurate progress bar I've ever seen; and self-adjusting too.

May I compliment you on your code for "Loading progress indication calculations"? Clear enough for me to follow along and I'm only an amateur programmer.

Thanks, James.

#35 User is offline   Genma Saotome 

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Posted 29 December 2013 - 05:33 PM

Seeing as you are both timing the load and comparing expected and actual bytes would you please consider displaying some sort of approximated countdown of estimated (from the last run) time? I'm seeing load times as high as 6 minutes, 40 seconds and while the moving load bar is handy reassurance that something is being done having that countdown timer will tell me if I have enough time left to go to the bathroom, wash a few more dishes, continue playing with the cat... or that, at long last, know that it is time to sit down at the PC.

#36 User is offline   thegrindre 

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Posted 29 December 2013 - 07:17 PM

Sounds good, Dave. A percentage of what's left would be a nice addition.

:dance3:

#37 User is offline   cjakeman 

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Posted 30 December 2013 - 03:55 AM

View PostGenma Saotome, on 29 December 2013 - 05:33 PM, said:

I'm seeing load times as high as 6 minutes, 40 seconds and while the moving load bar is handy reassurance that something is being done having that countdown timer will tell me if I have enough time left to go to the bathroom, wash a few more dishes, continue playing with the cat... or that, at long last, know that it is time to sit down at the PC.

Or, looking at it from the other end, an audible summons N secs before the end telling you it's time to stop playing with the cat and sit down at the computer.

P.S. 6:40 sounds a lot. How long does it take MSTS to load, I wonder?

#38 User is offline   markus_GE 

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Posted 30 December 2013 - 04:31 AM

View Postcjakeman, on 30 December 2013 - 03:55 AM, said:

P.S. 6:40 sounds a lot. How long does it take MSTS to load, I wonder?


IDK really how OpR does the loading, but I seem to recall from what I´ve read in different threads here that it does ALL loading (except for which files are available) in the preparation for running an activity / explore mode (when the loading screen is now shown).

MSTS, OTOH, does quite a bit of its loading already at program startup, hence the error messages about file error there already.

In conclusion, in this comparation these differences must be taken into account, as that way, MSTS will always win it - no matter, if OpR´s loading time can be shortened...

Cheers, Markus

#39 User is offline   James Ross 

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Posted 30 December 2013 - 06:51 AM

View PostGenma Saotome, on 29 December 2013 - 05:33 PM, said:

Seeing as you are both timing the load and comparing expected and actual bytes would you please consider displaying some sort of approximated countdown of estimated (from the last run) time? I'm seeing load times as high as 6 minutes, 40 seconds and while the moving load bar is handy reassurance that something is being done having that countdown timer will tell me if I have enough time left to go to the bathroom, wash a few more dishes, continue playing with the cat... or that, at long last, know that it is time to sit down at the PC.


I'll see what I can do; I kinda hope that 6m40s time was before I made the fix in X1908. :dance3:

#40 User is offline   James Ross 

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Posted 30 December 2013 - 06:58 AM

I see Peter's added the route loading image too, well done!

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