ORTS Wish List 2013-09
#1
Posted 05 September 2013 - 06:13 AM
#2
Posted 05 September 2013 - 08:28 AM
#3
Posted 05 September 2013 - 10:42 AM
CGW121, on 05 September 2013 - 08:28 AM, said:
There is a way to do it and I've asking for the feature since the beginning of the project: We need a pair of parameters for what hour for the night texture is to be applied and another hour when it is to be removed. Put the two into the .sd as defaults for that shape. It could be implemented now w/o harm to MSTS because MSTS never reads past the parenthesis the closes the initial grouping. Later on, when there is a new world editor, let the Route Designer edit those on a case by case basis, exactly as he can today with the display level value.
It would look like this:
OpenRails ( NightLighting ( LightsOn ( value ) LightsOff (Value ) ) OtherORStuff ( ) )
IMO the letters .sd mean Shape Description. I think anything that influences the appearance of the shape that cannot be included in the mesh file belongs here. So with that in mind, I'd very much like to see a place where we can specify texture replacements as well as how to merge multiple .s files into a single game shape -- think component shapes for freight cars.
#4
Posted 05 September 2013 - 10:47 AM
#5
Posted 05 September 2013 - 12:16 PM
cjakeman, on 05 September 2013 - 10:47 AM, said:
It's going to be quite a job since we don't have a working model to test. Would be a nice addition. I hate only being able to access one stall of my roundhouse.
#6
Posted 05 September 2013 - 07:56 PM
I'm assuming once you have all that you just write Code for it and tweak until it moves correctly?
Amateurishly,
Falcus
#7
Posted 05 September 2013 - 08:27 PM
Falcus, on 05 September 2013 - 07:56 PM, said:
I'm assuming once you have all that you just write Code for it and tweak until it moves correctly?
Amateurishly,
Falcus
And what then for the.tdb?
#8
Posted 06 September 2013 - 04:59 AM
Falcus
#9
Posted 06 September 2013 - 06:47 AM
Falcus, on 05 September 2013 - 07:56 PM, said:
I'm assuming once you have all that you just write Code for it and tweak until it moves correctly?
Amateurishly,
Falcus
It also may be that certain parts my need to contain a certain name. The animation could be done by OR just rotating a certain part (with a certain name ) around the Y axis. I don't think we would need any animation since it would be required that the tdb lines to line up. I would think that part would be handled by the Sim. I may be wrong about that. Also it may require additional tdb entries or Tsection.dat entries. The latter may be a issue if routes are to be distributed. Any custom turntable would need an entry in the Tsection.dat unless it could be setup some way in the local Tsection.dat like dynamic track. It is going to be a whole new ball game with turntables. While they function similar to turnouts they will require the ability to alter paths on both ends simotaniusly while moving the engine SMOOTHLY with the change. It is doubtful that any predefined path will be able to cross a turntable because if the table is moved the path will become broken. Maybe OR will handle this differently than MSTS and that won't be the case.
#10
Posted 09 September 2013 - 02:53 AM
Cheers, Markus