Just discovered No textures required
#1
Posted 02 May 2011 - 08:28 AM
The 2353 has been finished for a while now and had been loaded into MSTS so as to be able to view in Shape Viewer for texturing. The locomotive has been partially textured and none applied to the tender. Today while building a train for OR I accidently added the tender to the rear of the consist. I was very surprised when I noticed it was at the rear of my train. So I quickly dumped the sim and built a consist with the 2353 locomotive and tender. It runs fine in OR even with only partial textures.
Allen
#2
Posted 02 May 2011 - 08:51 AM
;)
#3
Posted 02 May 2011 - 09:20 AM
#4
Posted 02 May 2011 - 09:43 AM
B & O GUY, on 02 May 2011 - 09:20 AM, said:
TSM allows you to override that feature with warnings. Another good reason for me not to switch to 3DC. But no problem as I don't like it anyway.
Here's another unfinished model in OR.
NoTexture2.jpg
Allen
Allen,
Are you using a black default texture, like the one that gets created in TSM when poly are not textured?
#5
Posted 02 May 2011 - 10:20 AM
Yes! That was in the folder. So I took it out and this is the result. Still runs just fine. Not to take away from the true artists here. But wouldn't it be nice for new modelers to be able use the paint features in 3D modeling program for textures instead of having to use specialized paint programs. Should work for simple schemes.
Allen
#6
Posted 02 May 2011 - 10:29 AM
I should point out that this locomotive is set up with the very simplest of engine file. There are no animations as far as key frames. Also it has no lights or smoke. Just very basic. And as I said before. I came across this by accident.
Allen
#7
Posted 02 May 2011 - 03:33 PM
Quote
An extremely simple way of doing this in 3DC is to have a "default" single colour texture...and to fill the whole model with this texture before exporting. I do it all the time...but I use a texture that has paving on it. Makes some models look slightly strange!!
#8
Posted 02 May 2011 - 07:06 PM
#9
Posted 03 May 2011 - 03:19 AM
Doug Kightley, on 02 May 2011 - 03:33 PM, said:
I do that too with every part I make. It's like a primer in my eyes. It keeps me from getting those error messages about an untextured face. I use a flat black, though, 353535.
;)
#10
Posted 06 May 2011 - 10:40 AM