Elvas Tower: New locomotive Project OR K37 - Elvas Tower

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New locomotive Project OR K37 The fabulous K37; or the prince in frogs togs. Rate Topic: -----

#101 User is offline   captain_bazza 

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Posted 25 May 2010 - 03:42 AM

Loco removed from library UFN, pending fix....

Cheers Bazza

#102 User is offline   captain_bazza 

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Posted 25 May 2010 - 07:04 PM

Several experiments last eveing failed to find the right fix....which I believe will now require a new ENG file for the loco. I turned the tender ENG into a WAG. It get rather complicated when you do that and the MSTS AE gets rather shirty with ya at times.


Back to the drawingboard.http://www.elvastower.com/forums/public/style_emoticons/default/furiousPC.gif

#103 User is offline   captain_bazza 

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Posted 25 May 2010 - 10:06 PM

I have a fix, a new ENG file, however, because the physics are more advanced in 132 (current testing - I will try the demo V128 this evening, too) the animation speed fix no longer works, thus the animation rate is way too fast....The only solution for this problem is for the shape animation playback rate figure to be read in OR as it is in MSTS. I must point out that the problem may not affect animation with only 0 ~ 16 frames total.

Cheers Bazza

#104 User is offline   captain_bazza 

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Posted 26 May 2010 - 12:14 AM

I am delighted to report I have solved the immediate problems relating to the test locomotive and tender. The locomotive has reverted to 0~16 frames of animation and the tender to a WAG file. I hope the loss of ((BM)) on the locomotive can be resolved by OR reading the shape file playback data, but it's enough of a relief to get her running in the sim, tested in versions 128* and 132. (*Release demo.)

As a consequence of this workaround I am going to have to release the locomotive and tender under new file and shape names, to prevent problems (and how) occuring in consists made with the previous versions of this locomotive, otherwise the MSTS AE tends to throw hissy fits.

I hope the release will coincide with the imminent release of OR Demo V128, very soon.

Cheers Bazza

#105 User is offline   captain_bazza 

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Posted 27 May 2010 - 04:57 AM

Now available as a completely new installation. (Not an update to the previous versions.)

Cheers Bazza

#106 User is offline   copperpen 

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Posted 28 May 2010 - 01:10 PM

I have been running the MSTS version in OR v128, initially with failure to load the tender. In the end I converted it to a Wag file with type as tender. Now running in OR v128 with a wobble, so Bazzamotion lives in a wag. One thing I did notice, either the track is not 3foot, or the wheels are a bit over gauge. Off to download your latest offering.

#107 User is offline   captain_bazza 

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Posted 31 May 2010 - 12:22 AM

More 3d detail added to steam cylinders. As per photo in Quick Pic book. 77,688 polys, 65,024 vertices.

Attached Image: K35-Nbr-501-B55-3.jpg

No apparent affect on performance.

Cheers Bazza

#108 User is offline   SR6900 

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Posted 31 May 2010 - 06:56 PM

View Postcaptain_bazza, on 31 May 2010 - 12:22 AM, said:

77,688 polys


Tell me when you beat 105K ;)
http://www.eastcoasttrainz.com/sr6900/images/ssp/3841/SR6900_20100209_0004.jpg

#109 User is offline   thegrindre 

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Posted 31 May 2010 - 07:10 PM

THAT is a very sweet 4-4-0...

#110 User is offline   captain_bazza 

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Posted 31 May 2010 - 10:22 PM

I'm working my way north.

Cheers Bazza

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