6 Axle Limit on Tender?
#11
Posted 12 January 2024 - 05:34 AM
As far as I understand it, the MSTS.ORTS Exporter for BLENDER will animate *anything* that starts with "WHEELS"
#12
Posted 12 January 2024 - 05:54 AM
Perhaps I have a gross conceptual error - I thought the animation of WHEELS11,12,13,21,22,23 was handled by the ORTS game engine - much like "BOGIES". I'm definitely using Blender and I'm definitely using Wayne's Exporter - - - other than the aforementioned six - nothing was animated on export - all my trials started with WHEELS.
I don't think I want to use WHEELS1,2,3,4,5 (DRIVERS) - because in a steam locomotive - we have two different wheel radius parameters to control rotation speed - one for the BOGIES and the other for the DRIVERS - I don't think I can add the parameter for DRIVER radius - to a tender WAG.
Thanks...
Regards,
Scott
#13
Posted 12 January 2024 - 06:11 AM
dajones, on 12 January 2024 - 05:30 AM, said:
Doug
Hi Doug,
Thanks as well - the only option I saw was "Retain Names" and it said something about model optimization. I can try that, but I was afraid that the entire mesh wouldn't be optimized on export.
I have many individual objects.
I'll see if that works - when I get home tonight.
Regards,
Scott
#14
Posted 12 January 2024 - 06:57 AM
I never had to animate drivers but certainly did have to animate each rod.
I'm still thinking you should just make make the treads polygon smoothing and not worry about them rotating, nobody will know the difference. It's not like the oldern days when people were making wheels with an 8 sided polygon, 24 or 32 sides will make them look smooth and round.
Paul :-)
#16
Posted 12 January 2024 - 09:03 AM
Paul :-)
#17
Posted 12 January 2024 - 10:24 AM
charland, on 12 January 2024 - 06:57 AM, said:
I never had to animate drivers but certainly did have to animate each rod.
I'm still thinking you should just make make the treads polygon smoothing and not worry about them rotating, nobody will know the difference. It's not like the oldern days when people were making wheels with an 8 sided polygon, 24 or 32 sides will make them look smooth and round.
Paul :-)
Hi Paul,
Thank you kindly - learn something new every day - I'll mess around with this again later.
;)
Regards,
Scott
#18
Posted 12 January 2024 - 04:54 PM
#19
Posted 13 January 2024 - 04:38 AM
#20
Posted 13 January 2024 - 08:42 AM
copperpen, on 13 January 2024 - 04:38 AM, said:
Hello.
Where will the turning point be? That is, where will the center of the bogie be? Do you read it from the shape file or do you calculate it as before, of course incorrectly? See under three-axle bogie cars.
Sorry, I can't find the thread, it was discussed last year.
Sincerely, Laci 1959.