copperpen, on 13 January 2024 - 04:38 AM, said:
I think we already do that as well as allowing up to four bogies per model. I feel that the code does not allow for centipede style where we have a lead bogie and the rest of the wheels are in a rigid chassis.
Hi Mervyn,
Hmm - when I use WHEELS14 or WHEELS24 - the axle is just dead in game - unless I animate it by hand - I did try to thoroughly test it.
I don't know how we have four "working" BOGIES in ORTS - when the corresponding WHEELS31,32,33,41,42,43 don't work - it seems like an odd omission if someone spent the time to code the extra BOGIES. Let me try the WHEELS in this range again - perhaps I fudged something during my test?
I have WHEELS13,21,22,23 parented to the MAIN shape of the tender - without a BOGIE - and they seem to work fine in that capacity. I haven't noticed an issue with them. I did the same on my older model.
It's not a big deal to manually animate the extra WHEELS - it just doesn't turn perfectly with the other six and I don't think they are controlled by [WheelRadius] - again - it's really not that noticeable - just to me the modeler.
Thanks.
Regards,
Scott