"Building" Water Tips for making creek or river beds and using the water feature
#11
Posted 23 January 2023 - 05:23 PM
On The Green Creek & Defiance I've used over 100 4096x4096 terrtex and most the rest are 2048x2048. I've painted all over and it now takes over 4 minutes to load in either TSRE or OR. It is really a very small route, maybe covering 20 square miles at most. I've pushed just about everything to the limit.
#12
Posted 23 January 2023 - 05:24 PM
steved, on 23 January 2023 - 02:30 PM, said:
The ground in OR/TSRE is pretty coarse. The best way I've found is by turning on the Terrain Grid under the view tab.
Then it's one click at a time.
height.jpg
Randy
I see, it explains the chainsaw pattern I have now. Thanks for the tip!
Hank
#13
Posted 23 January 2023 - 05:29 PM
#14
Posted 23 January 2023 - 06:32 PM
SVRy_Steve, on 23 January 2023 - 03:08 PM, said:
Lately I've been experimenting with moving water with good success on wider streams/rivers, but the coarse terrain mesh makes small streams iffy.
Working with the terrain mesh visible, try to work with it rather than cross grain, where you can.
Just spent an hour browsing though the treads. Fantastic scenery you made and many good tips and info along the way. The moving water has some great examples of working with the grid. Thanks! Hank
#15
Posted 23 January 2023 - 10:35 PM
charland, on 23 January 2023 - 05:20 PM, said:
You could, but this was 16 miles painted out of a route that will be around 150 miles. That would be enormous, I don't know if any online file host would want that on their server.
Paul :-)
There are several places where cloud storage of several gig are free. There may be restrictions on the size of any one file that are less that the total storage available; all things considered it's not much of an imposition to put \tiles and \textures into their own archive. They're most likely the largest anyway.
#16
Posted 24 January 2023 - 08:24 AM
charland, on 23 January 2023 - 04:46 PM, said:
Oh, I am so sorry. I really hate those nasty transfers. Do you have a backup of the route with your painting you completed intact?
I'd be happy to host any routes on my website. I just don't have a registration system or anything like that in place.
#17
Posted 24 January 2023 - 09:09 AM
One of that pieces have *.exe extension, so end-user just have to download all parts, place them together and run program, which contains first part of archive.
Then it'll automatically unpack all parts one by one in proper sequence and build whole data, similar to original one.
Hank.
Yes, mesh of terrain has very sparse cells, but automatically, TSRE can smooth it visually. Not by hand editing. That's why many authors use berms, made as an *.s-model, but not by terraforming.
To flatten something, You can use FixedHeight mode of TSRE. For making smooth hills - make curve, as on maps, of dynamic track, then shooth it across future slope, altering it's height, and pulling ground to track on every stop, as was said before (action, looking like brushing hair)
Also, You can open tile *.raw-file in graphic editor (it'll appear as a square image in grayscale) and paint relief, then save. This means 256-step gradation of height.
#18
Posted 24 January 2023 - 09:30 AM
If 20 miles of painting is close to a Gig for terrtex, then when the 150 miles is completed that would be around 7 GBs without any winter terrtex. The program will not accept the single snow terrtex to be used for the entire route and wants me to create a snow terrtex for each of the painted times (over 1200 of them in the first 20 miles). I did try a few about two years ago, just the same terrtex file used on a few of the painted tiles. They show are grey on the painted tiles and not the white that is on the unpainted tiles. Also back when I was working on the route in TSRE I posted a screen shot showing that every tile I painted has a grey edge around them. Guku was still active in the TSRE thread but never replied. I was told by others "just to live with it".
Paul :-)
#19
Posted 24 January 2023 - 09:59 AM
For distributing the route, I've broken it up into a zip with just the terrtex and then a zip that has all the other files.
That way, the terrtex is a one-time download, and the patches are released using just the non-terrtex files.
My files are hosted in my storefront by Gumroad, and they haven't complained about the 11 gig download.
#20
Posted 24 January 2023 - 10:05 AM
However, 3 is pretty large size, so You should work accurately, and sometimes correct edges with another pass of brush with opposite action (lift back edges of lowered ground, or lower again edges of lifted areas for better fitting map's contour.