Elvas Tower: "Building" Water - Elvas Tower

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"Building" Water Tips for making creek or river beds and using the water feature Rate Topic: -----

#1 User is offline   Hendrik 

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Posted 23 January 2023 - 02:10 PM

Hi,
Does anyone have any tips on how to properly create a creek or river-bed? I tried using the heightmap, lowering the terrain level and water levels to fill it up. I am getting pretty far with brush size and intensity both set to 1 (in TSRE terrain tool) but my creek keeps looking like the teeth on my chainsaw. Is what I am trying not possible and should I paint textures on the terrain instead? How does one create these smooth river and lake banks? If you have any tips or can point me to good documentation that would be great. I have been searching in various places and will look some more on steam4me as well.

Thanks,
Hank

#2 User is offline   steved 

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Posted 23 January 2023 - 02:30 PM

Hank,
The ground in OR/TSRE is pretty coarse. The best way I've found is by turning on the Terrain Grid under the view tab.
Then it's one click at a time.
Attached File  height.jpg (257.56K)
Number of downloads: 6

Randy

#3 User is offline   charland 

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Posted 23 January 2023 - 02:58 PM

Easiest why I found to make a creek or river bed is to use track, lower it under the surface, and use the Y key to form the bed and the banks. Add another piece of track and keep going. Then I use transfers to make the water. I use mostly curve track of different radii to form the path of the creeks and rivers. You can also change the grade to -0.15 to change the elevation of the creek. Once you are finished, delete the track sections.


If you don't plan on sharing the route, you can just paint the creek in TSRE.

Paul :-)

#4 User is offline   steved 

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Posted 23 January 2023 - 03:01 PM

Interesting.
Thanks


#5 User is offline   SVRy_Steve 

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Posted 23 January 2023 - 03:08 PM

I'm kind of a scenery nut and posted a tutorial on painting a stream. It starts about half way down the page.

Lately I've been experimenting with moving water with good success on wider streams/rivers, but the coarse terrain mesh makes small streams iffy.

Working with the terrain mesh visible, try to work with it rather than cross grain, where you can.

#6 User is offline   Coonskin 

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Posted 23 January 2023 - 04:11 PM

View Postcharland, on 23 January 2023 - 02:58 PM, said:

If you don't plan on sharing the route, you can just paint the creek in TSRE.


I'm curious Paul: Why is that?

#7 User is offline   charland 

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Posted 23 January 2023 - 04:46 PM

Hi Andre,

A couple of years ago I started a 1956 version of the DAR. I added two branchlines, the first about 20 miles long. I used TSRE to paint sub-roadbed, streams, farm fields, parking areas, and a few shot roads. By the time I finished about 16 miles of the first branchline my terrtex folder went from 2 MB to just under a GB, and that didn;t include the 1200+ files they wanted me to create for snow texture. Both ET and Trainsim now restrict uploaded files to 99 MBs, so unless you want to cut a route into sixteen or eighteen parts and hope the people downloading it will actually read the readme to find out how to reassemble it, not sharing becomes an obvious choice.

I just spent the last two weeks replacing all the tiles that were painted and then replacing all of what I painted with those nasty transfers.

Paul :-)

#8 User is offline   CrisGer 

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Posted 23 January 2023 - 05:12 PM

You coudl also host that route on D?ro Box and just share a link for people to download and have other components of the route like rolling stock, and activities, a manual etc. on ET or TrainSmi

Chris

#9 User is offline   charland 

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Posted 23 January 2023 - 05:20 PM

Hi Chris,

You could, but this was 16 miles painted out of a route that will be around 150 miles. That would be enormous, I don't know if any online file host would want that on their server.

Paul :-)

#10 User is offline   Coonskin 

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Posted 23 January 2023 - 05:21 PM

Thanks for the explanation, Paul!

I figured it was size thing.

(aka Sort of a downside to the "mine's bigger" sort of thing. :rotfl: )

Like Chris, my thinking is that I will eventually want a web presence again, both storage and front page. That way I can share these project routes that have a tendency to grow past the 99 meg limit that exists at TS and ET. (I did not know that.)

Besides, with my own space, it's a much simpler matter to remove an older build and replace it with the latest build like I was doing with my VSC web space. (Before it went the way of the wind.)

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