Open Rails 1.5 is coming soon
#41
Posted 21 August 2022 - 11:18 AM
I have OR set to show shadows on all objects and dynamic shadow. In the top photo, the one that shows all the rolling stock in Lap, the shadows show up. If you look at the shots where the cars are in emergency, there are no shadows showing.
I can now open an activity, go to view 2 and see if there are shadows or not, and know before I couple to the rolling stock in the yard whether the Triple Valve is going to be in Lap or Emergency.
Might be a hint.
Paul :-)
#42
Posted 21 August 2022 - 11:50 AM
https://images2.imgbox.com/4a/39/dBq1fX9l_o.jpg
https://images2.imgbox.com/ae/24/ChfLfMK8_o.jpg
Paul :-)
#43
Posted 21 August 2022 - 11:54 AM
Paul :-)
#44
Posted 21 August 2022 - 02:35 PM
I've been having screenshots go missing in 1.5 so I though I would run a test. The first test opened with the proper shadows showing, I went up the hill taking a screen shot for every mile post I passed until MP 10 and stopped. Other then a bit of strange numbering on the shots in My Computer>Pictures>Open Rail (instead of being sequential, the go: 05-55-20, 05-56-20, 05-57-11, 05-58-00, 05-58-44, 05-59-30)... but they all showed up in the folder.
I started wondering if the missing screenshots had anything to do with the lack of shadows that some tests had. I deleted the 10 screenshots from the folder and started the activity over again, getting lucky the first time when there were no shadows. Got to MP 3, took the shot, then crashed to desktop with OR posting this error message:
https://images2.imgbox.com/77/b3/Yf0e7jtN_o.jpg
Oddly enough, three screenshots were in the OR folder including the one for MP 3 where the crash occurred.
Paul :-)
#45
Posted 21 August 2022 - 02:50 PM
#46
Posted 21 August 2022 - 03:39 PM
Paul :-)
#47
Posted 21 August 2022 - 03:52 PM
Trees on photo above look a lot suitable for my purposes.
Yes, good autumn textures are appreciated, but what if we'll continue via PM for not to litter in version 1.5 discussion? ;)
#48
Posted 22 August 2022 - 02:22 AM
charland, on 21 August 2022 - 11:54 AM, said:
Paul :-)
While running an activity on the Corbin-Knoxville route (kdsub_wrap.zip) I noticed a sand-coloured strip on each side of the track that flickers. I didn'nt realize this might be v1.5 issue until I tried the actiivity with v1.4 (the was no flickering with the previous version).
Regards,
Dan Reid
P.S. While running that activity, I experienced at least six random (non-repeatable) crashes.
Is anyone else experiencing frequent or undeserved crashes?
#49
Posted 22 August 2022 - 06:04 AM
I have a suspicion but no evidence that this started around the time a change was made to stop a z fighting issue with signal lights.
The issue persists in v1.5. I am not expecting this to be fixed as I have work arounds. I bring this to the attention of readers of this thread as this may also explain the flickering transfer issue that Paul and Dan are reporting.
Cheers,
Marek.
#50
Posted 23 August 2022 - 07:31 AM
Marci, on 21 August 2022 - 04:02 AM, said:
Together with several others, we started a multiplayer session on the test version. Basically, it's relatively good, compared to the previous stable OR version. On the other hand, the trains of other players I have seen move in jerks, in fact they lag. And other players in the session experienced the same thing. As a result, it cannot be completely ruled out that this increases the risk of freezing or the server falling apart.
Sincerely,
Marci
While running an activity on the Long Island Rail Road (lirr_install.zip), I noticed jerky motion, so I changed the video options (removing the checkmark from Vertical sync), and this reduced the stuttering to a level that was barely noticeable (FPS 55).
Regards,
Dan Reid
P.S. If I remove the checkmark from Logging on the startup screen, frame rates increase significantly (FPS 90) and there is absolutely no stuttering (but Open Rails does not write to that "important" file that's needed for investigating problems).