Elvas Tower: Open Rails 1.5 is coming soon - Elvas Tower

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Open Rails 1.5 is coming soon Rate Topic: -----

#201 User is offline   cjakeman 

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Posted 07 November 2022 - 11:45 AM

View PostSerana, on 01 November 2022 - 06:13 AM, said:

Well, we have huge z fighting issues with 3D cabs. They started to appear since we introduced 64 bit builds (well AnyCPU builds).

Thanks to Serana and others who have highlighted this issue. It certainly needs attention and, if anyone can offer a fix, we'll get it quickly merged into the Testing Version so we can see how effective it is for a large audience and does it have any drawbacks.

However, according to the criteria below (and posted at the start of this thread), it's not a show-stopper for v1.5 and we'll go ahead with the release as promised.

View PostJames Ross, on 15 August 2022 - 12:52 PM, said:

ORMT will ultimately decide which fixes are applied to 1.5, but the following is the guide we will be following:

  • Manual and translation updates are fine (as long as they apply to features included in 1.5)
  • Crashes starting a whole route (all activities/timetables) or more
  • Serious gameplay issue affecting popular and/or large quantity of content
  • Anything else which will have a large impact


#202 User is offline   scottb613 

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Posted 07 November 2022 - 01:05 PM

View PostCsantucci, on 03 November 2022 - 10:44 AM, said:

Z-fighting with the 3Dcab camera is improved by setting its NearPlane to 0.25 from 0.01, although the flicker does not fully disappear.



View Postcjakeman, on 07 November 2022 - 11:45 AM, said:

Thanks to Serana and others who have highlighted this issue. It certainly needs attention and, if anyone can offer a fix, we'll get it quickly merged into the Testing Version so we can see how effective it is for a large audience and does it have any drawbacks.

However, according to the criteria below (and posted at the start of this thread), it's not a show-stopper for v1.5 and we'll go ahead with the release as promised.


Hi Folks,

Can someone expound on Carlo's suggestion - he's talking about the "modeler" changing the separation values of planes while modeling - right? It's not something the end user can set or change in ORTS?

The first step would be identifying what's the difference in various sim views - as some aggravate the issue more than others - the 3D Cab View or Passenger View seem worst.

Thanks for the effort - gents.

Regards,
Scott

#203 User is offline   Serana 

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Posted 11 November 2022 - 09:33 PM

By the way Chris, some fixes for the 1.5 release are still waiting on Github. Can you take a look at them before release ?

https://github.com/o...nrails/pull/733
https://github.com/o...nrails/pull/734
https://github.com/o...nrails/pull/741

#204 User is offline   cjakeman 

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Posted 12 November 2022 - 07:28 AM

View PostSerana, on 11 November 2022 - 09:33 PM, said:

By the way Chris, some fixes for the 1.5 release are still waiting on Github. Can you take a look at them before release ?

https://github.com/o...nrails/pull/733
https://github.com/o...nrails/pull/734
https://github.com/o...nrails/pull/741


The release was published last night with the matching changes to the website and video published today, so your fixes didn't make it. Not sure how we didn't pick them up on the last round, but thanks anyway.


The announcement is here.

#205 User is offline   Serana 

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Posted 12 November 2022 - 08:08 AM

Seriously? It's been nearly three weeks since they have been on Github!
Do you never look at the notifications from Github?

#206 User is offline   cjakeman 

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Posted 26 November 2022 - 12:41 PM

View PostSerana, on 11 November 2022 - 09:33 PM, said:

By the way Chris, some fixes for the 1.5 release are still waiting on Github. Can you take a look at them before release ?

https://github.com/o...nrails/pull/733
https://github.com/o...nrails/pull/734
https://github.com/o...nrails/pull/741

James is going to make a v1.5.1 release to include your three bug-fixes - thanks.

This will not involve much work and can be done quite quickly.

#207 User is offline   BB22210 

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Posted 23 June 2023 - 09:17 AM

Hello, cannot use 1.5 version because distant mountains do not appear any more (not dds texture) ;)

#208 User is offline   R H Steele 

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Posted 23 June 2023 - 04:00 PM

View PostBB22210, on 23 June 2023 - 09:17 AM, said:

Hello, cannot use 1.5 version because distant mountains do not appear any more (not dds texture) ;)

Check your settings, especially Options/Video Tab, make sure distant mountains is checked...because Distant Mountains appear when I run Ver1.5.


#209 User is offline   BB22210 

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Posted 28 June 2023 - 08:54 AM

View PostWeter, on 24 June 2023 - 06:45 AM, said:

1.5.1-401
In Maurienne Route DM are visible, however texture flickering takes place sometimes, where Close and Distant terrain overlaying.


Have a look on latest version Maurienne V2.1 with ORTS 1.4 : Alpisim with new mountain texture
I was not able to reach same mountains with 1.5 :(

rgds
BB22210

#210 User is offline   Weter 

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Posted 28 June 2023 - 03:30 PM

Sorry to hear that. I believe, it's solvable issue, but I have to specify, that I indeed mentioned version 1 of the route, which is downloadable from your site, not v2.1
If new texture is in *.dds-format, it's at least more clear, where could be the problem (ORTS 1.5.1 have lost the option for users, whether prefer *.dds or *.ace textures)
For that reason, I can't see DM terrain on one Italian route, when using ORTS 1.5.1

It's sad, because from v.2's screenshots it's clear, how much beautiful the new terrain texture is. It would be loss - not to have an ability to see DM textures of such great route.

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