Loco number in Cabview
#1
Posted 11 March 2022 - 01:19 AM
How about a field in the .ENG file for Loco Number (ie Ef30071, Dx5500, Dc1410) then it could be displayed in the Cabfile.
Most Locos have the number on the wall inside the cab.
That way one common Cabfile only is needed instead of a separate Cabfile for each Loco
Any interest?
#2
Posted 11 March 2022 - 03:25 AM
Then to change cab numbers, all that would be needed would be a range of .ace files with the relevant numbers. The one to be used would be renamed to cabnumber.ace and that would not require any changes to cvf, or eng files.
Geoff
#3
Posted 11 March 2022 - 09:50 AM
#4
Posted 11 March 2022 - 07:37 PM
Weter, on 11 March 2022 - 09:50 AM, said:
The trouble is I have many locos in the same Folder (Eg Gp24, GP44,Gp56 etc) so it will only call up the same cabnumbers for all in that folder
#5
Posted 11 March 2022 - 10:14 PM
IMHO, every *.eng-file can contain freight animation() parameter with unique file name inside brackets, can't it?
#6
Posted 11 March 2022 - 10:40 PM
#7
Posted 11 March 2022 - 10:45 PM
Without a path specified (just a file name) that would mean, the freight anim is in the same folder, as loco's *.eng-file
#8
Posted 12 March 2022 - 12:58 AM
Then the texture for each number would be in the folder, or a sub-folder within that one. They would all have unique names to represent the number. There would also be an ace file called something like "class37_cabnumber.ace", which would be the texture called by the shape file.
Then to choose a different number, the user would simply have to make a copy of the relevant number .ace, and rename it to "class37_cabnumber.ace".
Geoff
#9
Posted 13 March 2022 - 07:40 PM
#10
Posted 14 March 2022 - 12:08 AM
ErickC, on 13 March 2022 - 07:40 PM, said:
Got that to work on outside of cab
Now how do I get it to work inside the cab (Cabview Front 2d)