Elvas Tower: Loco number in Cabview - Elvas Tower

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Loco number in Cabview Rate Topic: -----

#11 User is offline   mrmosky 

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Posted 14 March 2022 - 12:17 AM

Hi John,

I haven't tried this myself on a 2d cab, but the freight animation has options to make it visible outside, and in 2d and 3d cabs; so it should be possible to see it as long as it is placed in the correct position for the viewpoint.

I guess it will be trial and error. I would start by positioning it centre front, and go from there.

Geoff

#12 User is offline   Weter 

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Posted 14 March 2022 - 06:31 AM

Hello, Erick.
That, what You've said inspired me:
So, one common shape in common folder outside of particular rolling stock unit's folder (how the path to call it shall look?) will use textures, placed with given stock?

#13 User is offline   NZ_JOHN 

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Posted 14 March 2022 - 03:06 PM

View Postmrmosky, on 14 March 2022 - 12:17 AM, said:

Hi John,

I haven't tried this myself on a 2d cab, but the freight animation has options to make it visible outside, and in 2d and 3d cabs; so it should be possible to see it as long as it is placed in the correct position for the viewpoint.

I guess it will be trial and error. I would start by positioning it centre front, and go from there.

Geoff

Im making progress here
I can get the shape to appear on the side of the loco but how do i rotate it 90 degrees to fit on the front (Rotate 90 )
Thanks

#14 User is offline   mrmosky 

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Posted 15 March 2022 - 12:50 AM

Hi John,

The shape itself will have to be rotated. Once it is modelled, there is no way to rotate it in the Freight Animation command.

Geoff

#15 User is offline   ErickC 

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Posted 30 March 2022 - 04:48 PM

View PostNZ_JOHN, on 14 March 2022 - 12:08 AM, said:

Got that to work on outside of cab
Now how do I get it to work inside the cab (Cabview Front 2d)

My apologies, I was only considering 3D cabs. :)

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